Qt 5.5
Qt GUI
C++ Classes
QOpenGLFunctions_4_4_Core
Qt 5.5.1 Reference Documentation
List of All Members for QOpenGLFunctions_4_4_Core
This is the complete list of members for
QOpenGLFunctions_4_4_Core
, including inherited members.
QOpenGLFunctions_4_4_Core
()
~QOpenGLFunctions_4_4_Core
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveShaderProgram
(GLuint, GLuint)
glActiveTexture
(GLenum)
glAttachShader
(GLuint, GLuint)
glBeginConditionalRender
(GLuint, GLenum)
glBeginQuery
(GLenum, GLuint)
glBeginQueryIndexed
(GLenum, GLuint, GLuint)
glBeginTransformFeedback
(GLenum)
glBindAttribLocation
(GLuint, GLuint, const GLchar *)
glBindBuffer
(GLenum, GLuint)
glBindBufferBase
(GLenum, GLuint, GLuint)
glBindBufferRange
(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)
glBindBuffersBase
(GLenum, GLuint, GLsizei, const GLuint *)
glBindBuffersRange
(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *)
glBindFragDataLocation
(GLuint, GLuint, const GLchar *)
glBindFragDataLocationIndexed
(GLuint, GLuint, GLuint, const GLchar *)
glBindFramebuffer
(GLenum, GLuint)
glBindImageTexture
(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)
glBindImageTextures
(GLuint, GLsizei, const GLuint *)
glBindProgramPipeline
(GLuint)
glBindRenderbuffer
(GLenum, GLuint)
glBindSampler
(GLuint, GLuint)
glBindSamplers
(GLuint, GLsizei, const GLuint *)
glBindTexture
(GLenum, GLuint)
glBindTextures
(GLuint, GLsizei, const GLuint *)
glBindTransformFeedback
(GLenum, GLuint)
glBindVertexArray
(GLuint)
glBindVertexBuffer
(GLuint, GLuint, GLintptr, GLsizei)
glBindVertexBuffers
(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *)
glBlendColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glBlendEquation
(GLenum)
glBlendEquationSeparate
(GLenum, GLenum)
glBlendEquationSeparatei
(GLuint, GLenum, GLenum)
glBlendEquationi
(GLuint, GLenum)
glBlendFunc
(GLenum, GLenum)
glBlendFuncSeparate
(GLenum, GLenum, GLenum, GLenum)
glBlendFuncSeparatei
(GLuint, GLenum, GLenum, GLenum, GLenum)
glBlendFunci
(GLuint, GLenum, GLenum)
glBlitFramebuffer
(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)
glBufferData
(GLenum, GLsizeiptr, const void *, GLenum)
glBufferStorage
(GLenum, GLsizeiptr, const void *, GLbitfield)
glBufferSubData
(GLenum, GLintptr, GLsizeiptr, const void *)
glCheckFramebufferStatus
(GLenum) : GLenum
glClampColor
(GLenum, GLenum)
glClear
(GLbitfield)
glClearBufferData
(GLenum, GLenum, GLenum, GLenum, const void *)
glClearBufferSubData
(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *)
glClearBufferfi
(GLenum, GLint, GLfloat, GLint)
glClearBufferfv
(GLenum, GLint, const GLfloat *)
glClearBufferiv
(GLenum, GLint, const GLint *)
glClearBufferuiv
(GLenum, GLint, const GLuint *)
glClearColor
(GLfloat, GLfloat, GLfloat, GLfloat)
glClearDepth
(GLdouble)
glClearDepthf
(GLfloat)
glClearStencil
(GLint)
glClearTexImage
(GLuint, GLint, GLenum, GLenum, const void *)
glClearTexSubImage
(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
glClientWaitSync
(GLsync, GLbitfield, GLuint64) : GLenum
glColorMask
(GLboolean, GLboolean, GLboolean, GLboolean)
glColorMaski
(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)
glCompileShader
(GLuint)
glCompressedTexImage1D
(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *)
glCompressedTexImage2D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
glCompressedTexImage3D
(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)
glCompressedTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *)
glCompressedTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)
glCompressedTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)
glCopyBufferSubData
(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)
glCopyImageSubData
(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
glCopyTexImage1D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)
glCopyTexImage2D
(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
glCopyTexSubImage1D
(GLenum, GLint, GLint, GLint, GLint, GLsizei)
glCopyTexSubImage2D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCopyTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
glCreateProgram
() : GLuint
glCreateShader
(GLenum) : GLuint
glCreateShaderProgramv
(GLenum, GLsizei, const GLchar * const *) : GLuint
glCullFace
(GLenum)
glDebugMessageCallback
(GLDEBUGPROC, const void *)
glDebugMessageControl
(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)
glDebugMessageInsert
(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)
glDeleteBuffers
(GLsizei, const GLuint *)
glDeleteFramebuffers
(GLsizei, const GLuint *)
glDeleteProgram
(GLuint)
glDeleteProgramPipelines
(GLsizei, const GLuint *)
glDeleteQueries
(GLsizei, const GLuint *)
glDeleteRenderbuffers
(GLsizei, const GLuint *)
glDeleteSamplers
(GLsizei, const GLuint *)
glDeleteShader
(GLuint)
glDeleteSync
(GLsync)
glDeleteTextures
(GLsizei, const GLuint *)
glDeleteTransformFeedbacks
(GLsizei, const GLuint *)
glDeleteVertexArrays
(GLsizei, const GLuint *)
glDepthFunc
(GLenum)
glDepthMask
(GLboolean)
glDepthRange
(GLdouble, GLdouble)
glDepthRangeArrayv
(GLuint, GLsizei, const GLdouble *)
glDepthRangeIndexed
(GLuint, GLdouble, GLdouble)
glDepthRangef
(GLfloat, GLfloat)
glDetachShader
(GLuint, GLuint)
glDisable
(GLenum)
glDisableVertexAttribArray
(GLuint)
glDisablei
(GLenum, GLuint)
glDispatchCompute
(GLuint, GLuint, GLuint)
glDispatchComputeIndirect
(GLintptr)
glDrawArrays
(GLenum, GLint, GLsizei)
glDrawArraysIndirect
(GLenum, const void *)
glDrawArraysInstanced
(GLenum, GLint, GLsizei, GLsizei)
glDrawArraysInstancedBaseInstance
(GLenum, GLint, GLsizei, GLsizei, GLuint)
glDrawBuffer
(GLenum)
glDrawBuffers
(GLsizei, const GLenum *)
glDrawElements
(GLenum, GLsizei, GLenum, const void *)
glDrawElementsBaseVertex
(GLenum, GLsizei, GLenum, const void *, GLint)
glDrawElementsIndirect
(GLenum, GLenum, const void *)
glDrawElementsInstanced
(GLenum, GLsizei, GLenum, const void *, GLsizei)
glDrawElementsInstancedBaseInstance
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint)
glDrawElementsInstancedBaseVertex
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)
glDrawElementsInstancedBaseVertexBaseInstance
(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint)
glDrawRangeElements
(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)
glDrawRangeElementsBaseVertex
(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)
glDrawTransformFeedback
(GLenum, GLuint)
glDrawTransformFeedbackInstanced
(GLenum, GLuint, GLsizei)
glDrawTransformFeedbackStream
(GLenum, GLuint, GLuint)
glDrawTransformFeedbackStreamInstanced
(GLenum, GLuint, GLuint, GLsizei)
glEnable
(GLenum)
glEnableVertexAttribArray
(GLuint)
glEnablei
(GLenum, GLuint)
glEndConditionalRender
()
glEndQuery
(GLenum)
glEndQueryIndexed
(GLenum, GLuint)
glEndTransformFeedback
()
glFenceSync
(GLenum, GLbitfield) : GLsync
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum, GLintptr, GLsizeiptr)
glFramebufferParameteri
(GLenum, GLenum, GLint)
glFramebufferRenderbuffer
(GLenum, GLenum, GLenum, GLuint)
glFramebufferTexture
(GLenum, GLenum, GLuint, GLint)
glFramebufferTexture1D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture2D
(GLenum, GLenum, GLenum, GLuint, GLint)
glFramebufferTexture3D
(GLenum, GLenum, GLenum, GLuint, GLint, GLint)
glFramebufferTextureLayer
(GLenum, GLenum, GLuint, GLint, GLint)
glFrontFace
(GLenum)
glGenBuffers
(GLsizei, GLuint *)
glGenFramebuffers
(GLsizei, GLuint *)
glGenProgramPipelines
(GLsizei, GLuint *)
glGenQueries
(GLsizei, GLuint *)
glGenRenderbuffers
(GLsizei, GLuint *)
glGenSamplers
(GLsizei, GLuint *)
glGenTextures
(GLsizei, GLuint *)
glGenTransformFeedbacks
(GLsizei, GLuint *)
glGenVertexArrays
(GLsizei, GLuint *)
glGenerateMipmap
(GLenum)
glGetActiveAtomicCounterBufferiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveAttrib
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveSubroutineName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveSubroutineUniformName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveSubroutineUniformiv
(GLuint, GLenum, GLuint, GLenum, GLint *)
glGetActiveUniform
(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniformBlockName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint, GLuint, GLenum, GLint *)
glGetActiveUniformName
(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)
glGetActiveUniformsiv
(GLuint, GLsizei, const GLuint *, GLenum, GLint *)
glGetAttachedShaders
(GLuint, GLsizei, GLsizei *, GLuint *)
glGetAttribLocation
(GLuint, const GLchar *) : GLint
glGetBooleani_v
(GLenum, GLuint, GLboolean *)
glGetBooleanv
(GLenum, GLboolean *)
glGetBufferParameteri64v
(GLenum, GLenum, GLint64 *)
glGetBufferParameteriv
(GLenum, GLenum, GLint *)
glGetBufferPointerv
(GLenum, GLenum, void **)
glGetBufferSubData
(GLenum, GLintptr, GLsizeiptr, void *)
glGetCompressedTexImage
(GLenum, GLint, void *)
glGetDebugMessageLog
(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) : GLuint
glGetDoublei_v
(GLenum, GLuint, GLdouble *)
glGetDoublev
(GLenum, GLdouble *)
glGetError
() : GLenum
glGetFloati_v
(GLenum, GLuint, GLfloat *)
glGetFloatv
(GLenum, GLfloat *)
glGetFragDataIndex
(GLuint, const GLchar *) : GLint
glGetFragDataLocation
(GLuint, const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum, GLenum, GLenum, GLint *)
glGetFramebufferParameteriv
(GLenum, GLenum, GLint *)
glGetInteger64i_v
(GLenum, GLuint, GLint64 *)
glGetInteger64v
(GLenum, GLint64 *)
glGetIntegeri_v
(GLenum, GLuint, GLint *)
glGetIntegerv
(GLenum, GLint *)
glGetInternalformati64v
(GLenum, GLenum, GLenum, GLsizei, GLint64 *)
glGetInternalformativ
(GLenum, GLenum, GLenum, GLsizei, GLint *)
glGetMultisamplefv
(GLenum, GLuint, GLfloat *)
glGetObjectLabel
(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetObjectPtrLabel
(const void *, GLsizei, GLsizei *, GLchar *)
glGetProgramBinary
(GLuint, GLsizei, GLsizei *, GLenum *, void *)
glGetProgramInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramInterfaceiv
(GLuint, GLenum, GLenum, GLint *)
glGetProgramPipelineInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramPipelineiv
(GLuint, GLenum, GLint *)
glGetProgramResourceIndex
(GLuint, GLenum, const GLchar *) : GLuint
glGetProgramResourceLocation
(GLuint, GLenum, const GLchar *) : GLint
glGetProgramResourceLocationIndex
(GLuint, GLenum, const GLchar *) : GLint
glGetProgramResourceName
(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)
glGetProgramResourceiv
(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)
glGetProgramStageiv
(GLuint, GLenum, GLenum, GLint *)
glGetProgramiv
(GLuint, GLenum, GLint *)
glGetQueryIndexediv
(GLenum, GLuint, GLenum, GLint *)
glGetQueryObjecti64v
(GLuint, GLenum, GLint64 *)
glGetQueryObjectiv
(GLuint, GLenum, GLint *)
glGetQueryObjectui64v
(GLuint, GLenum, GLuint64 *)
glGetQueryObjectuiv
(GLuint, GLenum, GLuint *)
glGetQueryiv
(GLenum, GLenum, GLint *)
glGetRenderbufferParameteriv
(GLenum, GLenum, GLint *)
glGetSamplerParameterIiv
(GLuint, GLenum, GLint *)
glGetSamplerParameterIuiv
(GLuint, GLenum, GLuint *)
glGetSamplerParameterfv
(GLuint, GLenum, GLfloat *)
glGetSamplerParameteriv
(GLuint, GLenum, GLint *)
glGetShaderInfoLog
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderPrecisionFormat
(GLenum, GLenum, GLint *, GLint *)
glGetShaderSource
(GLuint, GLsizei, GLsizei *, GLchar *)
glGetShaderiv
(GLuint, GLenum, GLint *)
glGetString
(GLenum) : const GLubyte *
glGetStringi
(GLenum, GLuint) : const GLubyte *
glGetSubroutineIndex
(GLuint, GLenum, const GLchar *) : GLuint
glGetSubroutineUniformLocation
(GLuint, GLenum, const GLchar *) : GLint
glGetSynciv
(GLsync, GLenum, GLsizei, GLsizei *, GLint *)
glGetTexImage
(GLenum, GLint, GLenum, GLenum, void *)
glGetTexLevelParameterfv
(GLenum, GLint, GLenum, GLfloat *)
glGetTexLevelParameteriv
(GLenum, GLint, GLenum, GLint *)
glGetTexParameterIiv
(GLenum, GLenum, GLint *)
glGetTexParameterIuiv
(GLenum, GLenum, GLuint *)
glGetTexParameterfv
(GLenum, GLenum, GLfloat *)
glGetTexParameteriv
(GLenum, GLenum, GLint *)
glGetTransformFeedbackVarying
(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint, const GLchar *) : GLuint
glGetUniformIndices
(GLuint, GLsizei, const GLchar * const *, GLuint *)
glGetUniformLocation
(GLuint, const GLchar *) : GLint
glGetUniformSubroutineuiv
(GLenum, GLint, GLuint *)
glGetUniformdv
(GLuint, GLint, GLdouble *)
glGetUniformfv
(GLuint, GLint, GLfloat *)
glGetUniformiv
(GLuint, GLint, GLint *)
glGetUniformuiv
(GLuint, GLint, GLuint *)
glGetVertexAttribIiv
(GLuint, GLenum, GLint *)
glGetVertexAttribIuiv
(GLuint, GLenum, GLuint *)
glGetVertexAttribLdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribPointerv
(GLuint, GLenum, void **)
glGetVertexAttribdv
(GLuint, GLenum, GLdouble *)
glGetVertexAttribfv
(GLuint, GLenum, GLfloat *)
glGetVertexAttribiv
(GLuint, GLenum, GLint *)
glHint
(GLenum, GLenum)
glInvalidateBufferData
(GLuint)
glInvalidateBufferSubData
(GLuint, GLintptr, GLsizeiptr)
glInvalidateFramebuffer
(GLenum, GLsizei, const GLenum *)
glInvalidateSubFramebuffer
(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)
glInvalidateTexImage
(GLuint, GLint)
glInvalidateTexSubImage
(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)
glIsBuffer
(GLuint) : GLboolean
glIsEnabled
(GLenum) : GLboolean
glIsEnabledi
(GLenum, GLuint) : GLboolean
glIsFramebuffer
(GLuint) : GLboolean
glIsProgram
(GLuint) : GLboolean
glIsProgramPipeline
(GLuint) : GLboolean
glIsQuery
(GLuint) : GLboolean
glIsRenderbuffer
(GLuint) : GLboolean
glIsSampler
(GLuint) : GLboolean
glIsShader
(GLuint) : GLboolean
glIsSync
(GLsync) : GLboolean
glIsTexture
(GLuint) : GLboolean
glIsTransformFeedback
(GLuint) : GLboolean
glIsVertexArray
(GLuint) : GLboolean
glLineWidth
(GLfloat)
glLinkProgram
(GLuint)
glLogicOp
(GLenum)
glMapBuffer
(GLenum, GLenum) : void *
glMapBufferRange
(GLenum, GLintptr, GLsizeiptr, GLbitfield) : void *
glMemoryBarrier
(GLbitfield)
glMinSampleShading
(GLfloat)
glMultiDrawArrays
(GLenum, const GLint *, const GLsizei *, GLsizei)
glMultiDrawArraysIndirect
(GLenum, const void *, GLsizei, GLsizei)
glMultiDrawElements
(GLenum, const GLsizei *, GLenum, const void * const *, GLsizei)
glMultiDrawElementsBaseVertex
(GLenum, const GLsizei *, GLenum, const void * const *, GLsizei, const GLint *)
glMultiDrawElementsIndirect
(GLenum, GLenum, const void *, GLsizei, GLsizei)
glObjectLabel
(GLenum, GLuint, GLsizei, const GLchar *)
glObjectPtrLabel
(const void *, GLsizei, const GLchar *)
glPatchParameterfv
(GLenum, const GLfloat *)
glPatchParameteri
(GLenum, GLint)
glPauseTransformFeedback
()
glPixelStoref
(GLenum, GLfloat)
glPixelStorei
(GLenum, GLint)
glPointParameterf
(GLenum, GLfloat)
glPointParameterfv
(GLenum, const GLfloat *)
glPointParameteri
(GLenum, GLint)
glPointParameteriv
(GLenum, const GLint *)
glPointSize
(GLfloat)
glPolygonMode
(GLenum, GLenum)
glPolygonOffset
(GLfloat, GLfloat)
glPopDebugGroup
()
glPrimitiveRestartIndex
(GLuint)
glProgramBinary
(GLuint, GLenum, const void *, GLsizei)
glProgramParameteri
(GLuint, GLenum, GLint)
glProgramUniform1d
(GLuint, GLint, GLdouble)
glProgramUniform1dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform1f
(GLuint, GLint, GLfloat)
glProgramUniform1fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform1i
(GLuint, GLint, GLint)
glProgramUniform1iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform1ui
(GLuint, GLint, GLuint)
glProgramUniform1uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform2d
(GLuint, GLint, GLdouble, GLdouble)
glProgramUniform2dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform2f
(GLuint, GLint, GLfloat, GLfloat)
glProgramUniform2fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform2i
(GLuint, GLint, GLint, GLint)
glProgramUniform2iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform2ui
(GLuint, GLint, GLuint, GLuint)
glProgramUniform2uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform3d
(GLuint, GLint, GLdouble, GLdouble, GLdouble)
glProgramUniform3dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform3f
(GLuint, GLint, GLfloat, GLfloat, GLfloat)
glProgramUniform3fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform3i
(GLuint, GLint, GLint, GLint, GLint)
glProgramUniform3iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform3ui
(GLuint, GLint, GLuint, GLuint, GLuint)
glProgramUniform3uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniform4d
(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble)
glProgramUniform4dv
(GLuint, GLint, GLsizei, const GLdouble *)
glProgramUniform4f
(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glProgramUniform4fv
(GLuint, GLint, GLsizei, const GLfloat *)
glProgramUniform4i
(GLuint, GLint, GLint, GLint, GLint, GLint)
glProgramUniform4iv
(GLuint, GLint, GLsizei, const GLint *)
glProgramUniform4ui
(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)
glProgramUniform4uiv
(GLuint, GLint, GLsizei, const GLuint *)
glProgramUniformMatrix2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix2x3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix2x4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix2x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3x2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix3x4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix3x4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4x2dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4x2fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProgramUniformMatrix4x3dv
(GLuint, GLint, GLsizei, GLboolean, const GLdouble *)
glProgramUniformMatrix4x3fv
(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)
glProvokingVertex
(GLenum)
glPushDebugGroup
(GLenum, GLuint, GLsizei, const GLchar *)
glQueryCounter
(GLuint, GLenum)
glReadBuffer
(GLenum)
glReadPixels
(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(GLenum, GLenum, GLsizei, GLsizei)
glRenderbufferStorageMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glResumeTransformFeedback
()
glSampleCoverage
(GLfloat, GLboolean)
glSampleMaski
(GLuint, GLbitfield)
glSamplerParameterIiv
(GLuint, GLenum, const GLint *)
glSamplerParameterIuiv
(GLuint, GLenum, const GLuint *)
glSamplerParameterf
(GLuint, GLenum, GLfloat)
glSamplerParameterfv
(GLuint, GLenum, const GLfloat *)
glSamplerParameteri
(GLuint, GLenum, GLint)
glSamplerParameteriv
(GLuint, GLenum, const GLint *)
glScissor
(GLint, GLint, GLsizei, GLsizei)
glScissorArrayv
(GLuint, GLsizei, const GLint *)
glScissorIndexed
(GLuint, GLint, GLint, GLsizei, GLsizei)
glScissorIndexedv
(GLuint, const GLint *)
glShaderBinary
(GLsizei, const GLuint *, GLenum, const void *, GLsizei)
glShaderSource
(GLuint, GLsizei, const GLchar * const *, const GLint *)
glShaderStorageBlockBinding
(GLuint, GLuint, GLuint)
glStencilFunc
(GLenum, GLint, GLuint)
glStencilFuncSeparate
(GLenum, GLenum, GLint, GLuint)
glStencilMask
(GLuint)
glStencilMaskSeparate
(GLenum, GLuint)
glStencilOp
(GLenum, GLenum, GLenum)
glStencilOpSeparate
(GLenum, GLenum, GLenum, GLenum)
glTexBuffer
(GLenum, GLenum, GLuint)
glTexBufferRange
(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)
glTexImage1D
(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *)
glTexImage2D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)
glTexImage2DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
glTexImage3D
(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)
glTexImage3DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
glTexParameterIiv
(GLenum, GLenum, const GLint *)
glTexParameterIuiv
(GLenum, GLenum, const GLuint *)
glTexParameterf
(GLenum, GLenum, GLfloat)
glTexParameterfv
(GLenum, GLenum, const GLfloat *)
glTexParameteri
(GLenum, GLenum, GLint)
glTexParameteriv
(GLenum, GLenum, const GLint *)
glTexStorage1D
(GLenum, GLsizei, GLenum, GLsizei)
glTexStorage2D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
glTexStorage2DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)
glTexStorage3D
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)
glTexStorage3DMultisample
(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)
glTexSubImage1D
(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *)
glTexSubImage2D
(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *)
glTexSubImage3D
(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)
glTextureView
(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint)
glTransformFeedbackVaryings
(GLuint, GLsizei, const GLchar * const *, GLenum)
glUniform1d
(GLint, GLdouble)
glUniform1dv
(GLint, GLsizei, const GLdouble *)
glUniform1f
(GLint, GLfloat)
glUniform1fv
(GLint, GLsizei, const GLfloat *)
glUniform1i
(GLint, GLint)
glUniform1iv
(GLint, GLsizei, const GLint *)
glUniform1ui
(GLint, GLuint)
glUniform1uiv
(GLint, GLsizei, const GLuint *)
glUniform2d
(GLint, GLdouble, GLdouble)
glUniform2dv
(GLint, GLsizei, const GLdouble *)
glUniform2f
(GLint, GLfloat, GLfloat)
glUniform2fv
(GLint, GLsizei, const GLfloat *)
glUniform2i
(GLint, GLint, GLint)
glUniform2iv
(GLint, GLsizei, const GLint *)
glUniform2ui
(GLint, GLuint, GLuint)
glUniform2uiv
(GLint, GLsizei, const GLuint *)
glUniform3d
(GLint, GLdouble, GLdouble, GLdouble)
glUniform3dv
(GLint, GLsizei, const GLdouble *)
glUniform3f
(GLint, GLfloat, GLfloat, GLfloat)
glUniform3fv
(GLint, GLsizei, const GLfloat *)
glUniform3i
(GLint, GLint, GLint, GLint)
glUniform3iv
(GLint, GLsizei, const GLint *)
glUniform3ui
(GLint, GLuint, GLuint, GLuint)
glUniform3uiv
(GLint, GLsizei, const GLuint *)
glUniform4d
(GLint, GLdouble, GLdouble, GLdouble, GLdouble)
glUniform4dv
(GLint, GLsizei, const GLdouble *)
glUniform4f
(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
glUniform4fv
(GLint, GLsizei, const GLfloat *)
glUniform4i
(GLint, GLint, GLint, GLint, GLint)
glUniform4iv
(GLint, GLsizei, const GLint *)
glUniform4ui
(GLint, GLuint, GLuint, GLuint, GLuint)
glUniform4uiv
(GLint, GLsizei, const GLuint *)
glUniformBlockBinding
(GLuint, GLuint, GLuint)
glUniformMatrix2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix2x4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix2x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix3x4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix3x4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x2dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4x2fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformMatrix4x3dv
(GLint, GLsizei, GLboolean, const GLdouble *)
glUniformMatrix4x3fv
(GLint, GLsizei, GLboolean, const GLfloat *)
glUniformSubroutinesuiv
(GLenum, GLsizei, const GLuint *)
glUnmapBuffer
(GLenum) : GLboolean
glUseProgram
(GLuint)
glUseProgramStages
(GLuint, GLbitfield, GLuint)
glValidateProgram
(GLuint)
glValidateProgramPipeline
(GLuint)
glVertexAttrib1d
(GLuint, GLdouble)
glVertexAttrib1dv
(GLuint, const GLdouble *)
glVertexAttrib1f
(GLuint, GLfloat)
glVertexAttrib1fv
(GLuint, const GLfloat *)
glVertexAttrib1s
(GLuint, GLshort)
glVertexAttrib1sv
(GLuint, const GLshort *)
glVertexAttrib2d
(GLuint, GLdouble, GLdouble)
glVertexAttrib2dv
(GLuint, const GLdouble *)
glVertexAttrib2f
(GLuint, GLfloat, GLfloat)
glVertexAttrib2fv
(GLuint, const GLfloat *)
glVertexAttrib2s
(GLuint, GLshort, GLshort)
glVertexAttrib2sv
(GLuint, const GLshort *)
glVertexAttrib3d
(GLuint, GLdouble, GLdouble, GLdouble)
glVertexAttrib3dv
(GLuint, const GLdouble *)
glVertexAttrib3f
(GLuint, GLfloat, GLfloat, GLfloat)
glVertexAttrib3fv
(GLuint, const GLfloat *)
glVertexAttrib3s
(GLuint, GLshort, GLshort, GLshort)
glVertexAttrib3sv
(GLuint, const GLshort *)
glVertexAttrib4Nbv
(GLuint, const GLbyte *)
glVertexAttrib4Niv
(GLuint, const GLint *)
glVertexAttrib4Nsv
(GLuint, const GLshort *)
glVertexAttrib4Nub
(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)
glVertexAttrib4Nubv
(GLuint, const GLubyte *)
glVertexAttrib4Nuiv
(GLuint, const GLuint *)
glVertexAttrib4Nusv
(GLuint, const GLushort *)
glVertexAttrib4bv
(GLuint, const GLbyte *)
glVertexAttrib4d
(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
glVertexAttrib4dv
(GLuint, const GLdouble *)
glVertexAttrib4f
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glVertexAttrib4fv
(GLuint, const GLfloat *)
glVertexAttrib4iv
(GLuint, const GLint *)
glVertexAttrib4s
(GLuint, GLshort, GLshort, GLshort, GLshort)
glVertexAttrib4sv
(GLuint, const GLshort *)
glVertexAttrib4ubv
(GLuint, const GLubyte *)
glVertexAttrib4uiv
(GLuint, const GLuint *)
glVertexAttrib4usv
(GLuint, const GLushort *)
glVertexAttribBinding
(GLuint, GLuint)
glVertexAttribDivisor
(GLuint, GLuint)
glVertexAttribFormat
(GLuint, GLint, GLenum, GLboolean, GLuint)
glVertexAttribI1i
(GLuint, GLint)
glVertexAttribI1iv
(GLuint, const GLint *)
glVertexAttribI1ui
(GLuint, GLuint)
glVertexAttribI1uiv
(GLuint, const GLuint *)
glVertexAttribI2i
(GLuint, GLint, GLint)
glVertexAttribI2iv
(GLuint, const GLint *)
glVertexAttribI2ui
(GLuint, GLuint, GLuint)
glVertexAttribI2uiv
(GLuint, const GLuint *)
glVertexAttribI3i
(GLuint, GLint, GLint, GLint)
glVertexAttribI3iv
(GLuint, const GLint *)
glVertexAttribI3ui
(GLuint, GLuint, GLuint, GLuint)
glVertexAttribI3uiv
(GLuint, const GLuint *)
glVertexAttribI4bv
(GLuint, const GLbyte *)
glVertexAttribI4i
(GLuint, GLint, GLint, GLint, GLint)
glVertexAttribI4iv
(GLuint, const GLint *)
glVertexAttribI4sv
(GLuint, const GLshort *)
glVertexAttribI4ubv
(GLuint, const GLubyte *)
glVertexAttribI4ui
(GLuint, GLuint, GLuint, GLuint, GLuint)
glVertexAttribI4uiv
(GLuint, const GLuint *)
glVertexAttribI4usv
(GLuint, const GLushort *)
glVertexAttribIFormat
(GLuint, GLint, GLenum, GLuint)
glVertexAttribIPointer
(GLuint, GLint, GLenum, GLsizei, const void *)
glVertexAttribL1d
(GLuint, GLdouble)
glVertexAttribL1dv
(GLuint, const GLdouble *)
glVertexAttribL2d
(GLuint, GLdouble, GLdouble)
glVertexAttribL2dv
(GLuint, const GLdouble *)
glVertexAttribL3d
(GLuint, GLdouble, GLdouble, GLdouble)
glVertexAttribL3dv
(GLuint, const GLdouble *)
glVertexAttribL4d
(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)
glVertexAttribL4dv
(GLuint, const GLdouble *)
glVertexAttribLFormat
(GLuint, GLint, GLenum, GLuint)
glVertexAttribLPointer
(GLuint, GLint, GLenum, GLsizei, const void *)
glVertexAttribP1ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP1uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP2ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP2uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP3ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP3uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribP4ui
(GLuint, GLenum, GLboolean, GLuint)
glVertexAttribP4uiv
(GLuint, GLenum, GLboolean, const GLuint *)
glVertexAttribPointer
(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
glVertexBindingDivisor
(GLuint, GLuint)
glViewport
(GLint, GLint, GLsizei, GLsizei)
glViewportArrayv
(GLuint, GLsizei, const GLfloat *)
glViewportIndexedf
(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
glViewportIndexedfv
(GLuint, const GLfloat *)
glWaitSync
(GLsync, GLbitfield, GLuint64)
initializeOpenGLFunctions
() : bool