- Qt 5.15
- Qt Quick 3D
- QML Types
- FrostedGlassSinglePassMaterial QML Type
- Qt Quick 3D | Commercial or GPLv3

# FrostedGlassSinglePassMaterial QML Type

Frosted Glass single-pass material. More...

Import Statement: | import QtQuick3D.Materials 1.15

- List of all members, including inherited members

## Detailed Description

The frosted glass single-pass material has the following properties:

Property Name | Property Type | Description
--- | --- | ---
roughness | real | Roughness of the material. Range is `[0, 1]`, with `0` being totally reflective. Default is `0`.
blur_size | real | Amount of blurring behind the glass. Range is `[0, 50]`. Default is `8.0`.
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is `true`.
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is `false`.
uFresnelPower | real | Fresnel power of the material. Default is `1.0`.
reflectivity_amount | real | Reflectivity of the material. Range is `[0, 1]`, with `1` being totally reflective. Default is `1`.
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is `[1.4, 2.1]`. Default is `1.5`.
bumpScale | real | Scale of the bump bands. Range is `[0, 5]`. Default is `0.5`.
noiseScale | real | Scale of the noise. Range is `[0, 40]`. Default is `2.0`.
bumpBands | int | Number of the bump bands. Range is `[0, 10]`. Default is `1`.
noiseCoords | vector3d | Noise coordinates. Default is `Qt.vector3d(1, 1, 1)`.
bumpCoords | vector3d | Bump coordinates of the refraction. Default is `Qt.vector3d(1, 1, 1)`.
glass_color | vector3d | Base color of the material. Default is `Qt.vector3d(0.9, 0.9, 0.9)`.
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when `uEnvironmentMappingEnabled` is `true`. Default is a Texture with source `"maps/spherical_checker.png"`.
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when `uShadowMappingEnabled` is `true`. Default is a Texture with source `"maps/shadow.png"`.
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient1D.png"`.
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source `"maps/randomGradient4D.png"`.