- Qt 5.15
- Qt Quick 3D
- QML Types
- FrostedGlassMaterial QML Type
- Qt Quick 3D | Commercial or GPLv3

# FrostedGlassMaterial QML Type

Frosted Glass material. More...

Import Statement: | import QtQuick3D.Materials 1.15

- List of all members, including inherited members

## Detailed Description

The frosted glass material has the following properties:

Property Name | Property Type | Description
--- | --- | ---
roughness | real | Roughness of the material. Range is `[0, 1]`, with `0` being totally reflective. Default is `0`.
blur_size | real | Amount of blurring behind the glass. Range is `[0, 50]`. Default is `8.0`.
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is `true`.
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is `false`.
glass_bfactor | real | Glass bump map strength. Default is `0.0`.
glass_binside | bool | Should the bump map be used only for the internal lighting. Default is `false`.
uFresnelPower | real | Fresnel power of the material. Default is `1.0`.
reflectivity_amount | real | Reflectivity of the material. Range is `[0, 1]`, with `1` being totally reflective. Default is `1`.
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is `[1.4, 2.1]`. Default is `1.5`.
intLightFall | real | Light intensity falloff rate. Default is `2.0`.
intLightRot | real | The angle of lightsource. Band is perpendicular to this. Range is `[0, 360]`. Default is `0`.
intLightBrt | real | Brightness of the band-light. Default is `0`.
bumpScale | real | Scale of the bump bands. Range is `[0, 5]`. Default is `0.5`.
bumpBands | int | Number of the bump bands. Range is `[0, 10]`. Default is `1`.
bumpCoords | vector3d | Bump coordinates of the refraction. Default is `Qt.vector3d(1, 1, 1)`.
intLightPos | vector2d | Position of the band-light in the UV space. Default is `Qt.vector2d(0.5, 0)`.
glass_color | vector3d | Base color of the material. Default is `Qt.vector3d(0.9, 0.9, 0.9)`.
intLightCol | vector3d | Color of the band-light. Default is `Qt.vector3d(0.9, 0.9, 0.9)`.
glass_bump | TextureInput | Additional bump texture map for the surface. Default is a Texture with source `"maps/spherical_checker.png"`.
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when `uEnvironmentMappingEnabled` is `true`. Default is a Texture with source `"maps/spherical_checker.png"`.
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when `uShadowMappingEnabled` is `true`. Default is a Texture with source `"maps/shadow.png"`.
randomGradient1D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient2D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient1D.png"`.
randomGradient2D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient3D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient3D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient4D. Default is a Texture with source `"maps/randomGradient3D.png"`.
randomGradient4D | TextureInput | A texture map used to create the random bumpiness of the material together with randomGradient1D, randomGradient2D, and randomGradient3D. Default is a Texture with source `"maps/randomGradient4D.png"`.