- Qt 5.15
- Qt Quick 3D
- QML Types
- GlassMaterial QML Type
- Qt Quick 3D | Commercial or GPLv3

# GlassMaterial QML Type

Glass material. More...

Import Statement: | import QtQuick3D.Materials 1.15

- List of all members, including inherited members

## Detailed Description

The glass material has the following properties:

Property Name | Property Type | Description
--- | --- | ---
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is `true`.
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is `false`.
uFresnelPower | real | Fresnel power of the material. Default is `1.0`.
uMinOpacity | real | Minimum opacity of the material. Useful range is `[0, 1]`. Default is `0.5`.
reflectivity_amount | real | Reflectivity of the material. Range is `[0, 1]`, with `1` being totally reflective. Default is `1`.
glass_ior | real | Index of refraction for the material. Sensible range for different types of glass is `[1.4, 2.1]`. Default is `1.5`.
glass_color | vector3d | Base color of the material. Default is `Qt.vector3d(0.6, 0.6, 0.6)`.
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when `uEnvironmentMappingEnabled` is `true`. Default is a Texture with source `"maps/spherical_checker.png"`.
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when `uShadowMappingEnabled` is `true`. Default is a Texture with source `"maps/shadow.png"`.