- Qt 5.15
- Qt Quick 3D
- QML Types
- AluminumAnodizedEmissiveMaterial QML Type
- Qt Quick 3D | Commercial or GPLv3

# AluminumAnodizedEmissiveMaterial QML Type

Anodized aluminum material with emissive properties. More...

Import Statement: | import QtQuick3D.Materials 1.15

- List of all members, including inherited members

## Detailed Description

The anodized aluminum emissive material has the following properties:

Property Name | Property Type | Description
--- | --- | ---
uEnvironmentMappingEnabled | bool | Does the material use an environment map. Default is `true`.
uShadowMappingEnabled | bool | Does the material use a baked shadow map. Default is `false`.
roughness | real | Roughness of the material. Range is `[0, 1]`, with `0` being totally reflective. Default is `0.3`.
base_color | vector3d | Base color of the material. Default is `Qt.vector3d(0.7, 0.7, 0.7)`.
intensity | real | The intensity of the emission. Default is `1.0`.
emission_color | vector3d | Emission color of the material. Default is `Qt.vector3d(0, 0, 0)`.
emissive_texture | TextureInput | The emissive texture map. Default is a Texture with source `"maps/emissive.png"`.
emissive_mask_texture | TextureInput | The emissive texture map mask. Default is a Texture with source `"maps/emissive_mask.png"`.
uEnvironmentTexture | TextureInput | The environment texture map. Enabled when `uEnvironmentMappingEnabled` is `true`. Default is a Texture with source `"maps/spherical_checker.png"`.
uBakedShadowTexture | TextureInput | The baked shadow texture map. Enabled when `uShadowMappingEnabled` is `true`. Default is a Texture with source `"maps/shadow.png"`.