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PointMove.h File Reference

Ability to move VDB Points using a custom deformer. More...

`#include <openvdb/openvdb.h>`
`#include "PointDataGrid.h"`
`#include "PointMask.h"`
`#include <tbb/concurrent_vector.h>`
`#include <algorithm>`
`#include <iterator>`
`#include <map>`
`#include <numeric>`
`#include <tuple>`
`#include <unordered_map>`
`#include <vector>`
`#include "impl/PointMoveImpl.h"`

Go to the source code of this file.

## Classes

struct | Advect

## Namespaces

namespace | openvdb
namespace | openvdb::v11_0
namespace | openvdb::v11_0::points
namespace | openvdb::v11_0::points::future
| A container for ABI=5 to help ease introduction of upcoming features.

## Functions

template<typename PointDataGridT, typename DeformerT, typename FilterT = NullFilter>
void | movePoints (PointDataGridT &points, DeformerT &deformer, const FilterT &filter=NullFilter(), future::Advect *objectNotInUse=nullptr, bool threaded=true)
| Move points in a PointDataGrid using a custom deformer.
template<typename PointDataGridT, typename DeformerT, typename FilterT = NullFilter>
void | movePoints (PointDataGridT &points, const math::Transform &transform, DeformerT &deformer, const FilterT &filter=NullFilter(), future::Advect *objectNotInUse=nullptr, bool threaded=true)
| Move points in a PointDataGrid using a custom deformer and a new transform.

## Detailed Description

Ability to move VDB Points using a custom deformer.

Author
  Dan Bailey

Deformers used when moving points are in world space by default and must adhere to the interface described in the example below:

struct MyDeformer
{
// A reset is performed on each leaf in turn before the points in that leaf are
// deformed. A leaf and leaf index (standard leaf traversal order) are supplied as
// the arguments, which matches the functor interface for LeafManager::foreach().
template <typename LeafNoteType>
void reset(LeafNoteType& leaf, size_t idx);
// Evaluate the deformer and modify the given position to generate the deformed
// position. An index iterator is supplied as the argument to allow querying the
// point offset or containing voxel coordinate.
template <typename IndexIterT>
void apply(Vec3d& position, const IndexIterT& iter) const;
};

Note
  The DeformerTraits struct (defined in PointMask.h) can be used to configure a deformer to evaluate in index space.