Loading...
Searching...
No Matches
Math.h
Go to the documentation of this file.
// Copyright Contributors to the OpenVDB Project
// SPDX-License-Identifier: MPL-2.0
//
/// @file Math.h
/// @brief General-purpose arithmetic and comparison routines, most of which
/// accept arbitrary value types (or at least arbitrary numeric value types)
#ifndef OPENVDB_MATH_HAS_BEEN_INCLUDED
#define OPENVDB_MATH_HAS_BEEN_INCLUDED
#include <openvdb/Platform.h>
#include <openvdb/version.h>
#include <boost/numeric/conversion/conversion_traits.hpp>
#include <algorithm> // for std::max()
#include <cassert>
#include <cmath> // for std::ceil(), std::fabs(), std::pow(), std::sqrt(), etc.
#include <cstdlib> // for abs(int)
#include <cstring> // for memcpy
#include <random>
#include <string>
#include <type_traits> // for std::is_arithmetic
// Compile pragmas
// Intel(r) compiler fires remark #1572: floating-point equality and inequality
// comparisons are unrealiable when == or != is used with floating point operands.
#if defined(__INTEL_COMPILER)
#define OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN \
_Pragma("warning (push)") \
_Pragma("warning (disable:1572)")
#define OPENVDB_NO_FP_EQUALITY_WARNING_END \
_Pragma("warning (pop)")
#elif defined(__clang__)
#define OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN \
PRAGMA(clang diagnostic push) \
PRAGMA(clang diagnostic ignored "-Wfloat-equal")
#define OPENVDB_NO_FP_EQUALITY_WARNING_END \
PRAGMA(clang diagnostic pop)
#else
// For GCC, #pragma GCC diagnostic ignored "-Wfloat-equal"
// isn't working until gcc 4.2+,
// Trying
// #pragma GCC system_header
// creates other problems, most notably "warning: will never be executed"
// in from templates, unsure of how to work around.
// If necessary, could use integer based comparisons for equality
#define OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN
#define OPENVDB_NO_FP_EQUALITY_WARNING_END
#endif
#ifdef OPENVDB_IS_POD
#undef OPENVDB_IS_POD
#endif
#define OPENVDB_IS_POD(Type) \
static_assert(std::is_standard_layout<Type>::value, \
#Type" must be a POD type (satisfy StandardLayoutType.)"); \
static_assert(std::is_trivial<Type>::value, \
#Type" must be a POD type (satisfy TrivialType.)");
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
/// @brief Return the value of type T that corresponds to zero.
/// @note A zeroVal<T>() specialization must be defined for each @c ValueType T
/// that cannot be constructed using the form @c T(0). For example, @c std::string(0)
/// treats 0 as @c nullptr and throws a @c std::logic_error.
template<typename T> inline constexpr T zeroVal() { return T(0); }
/// Return the @c std::string value that corresponds to zero.
template<> inline std::string zeroVal<std::string>() { return ""; }
/// Return the @c bool value that corresponds to zero.
template<> inline constexpr bool zeroVal<bool>() { return false; }
namespace math {
/// @todo These won't be needed if we eliminate StringGrids.
//@{
/// @brief Needed to support the <tt>(zeroVal<ValueType>() + val)</tt> idiom
/// when @c ValueType is @c std::string
inline std::string operator+(const std::string& s, bool) { return s; }
inline std::string operator+(const std::string& s, int) { return s; }
inline std::string operator+(const std::string& s, float) { return s; }
inline std::string operator+(const std::string& s, double) { return s; }
//@}
/// @brief Componentwise adder for POD types.
template<typename Type1, typename Type2>
inline auto cwiseAdd(const Type1& v, const Type2 s)
{
OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN
return v + s;
OPENVDB_NO_TYPE_CONVERSION_WARNING_END
}
/// @brief Componentwise less than for POD types.
template<typename Type1, typename Type2>
inline bool cwiseLessThan(const Type1& a, const Type2& b)
{
OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN
return a < b;
OPENVDB_NO_TYPE_CONVERSION_WARNING_END
}
/// @brief Componentwise greater than for POD types.
template<typename Type1, typename Type2>
inline bool cwiseGreaterThan(const Type1& a, const Type2& b)
{
OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN
return a > b;
OPENVDB_NO_TYPE_CONVERSION_WARNING_END
}
/// @brief Pi constant taken from Boost to match old behaviour
/// @note Available in C++20
template <typename T> inline constexpr T pi() { return 3.141592653589793238462643383279502884e+00; }
template <> inline constexpr float pi() { return 3.141592653589793238462643383279502884e+00F; }
template <> inline constexpr double pi() { return 3.141592653589793238462643383279502884e+00; }
template <> inline constexpr long double pi() { return 3.141592653589793238462643383279502884e+00L; }
/// @brief Return the unary negation of the given value.
/// @note A negative<T>() specialization must be defined for each ValueType T
/// for which unary negation is not defined.
template<typename T> inline T negative(const T& val)
{
// disable unary minus on unsigned warning
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4146)
#endif
return T(-val);
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
}
/// Return the negation of the given boolean.
template<> inline bool negative(const bool& val) { return !val; }
/// Return the "negation" of the given string.
template<> inline std::string negative(const std::string& val) { return val; }
//@{
/// Tolerance for floating-point comparison
template<typename T> struct Tolerance { static T value() { return zeroVal<T>(); } };
template<> struct Tolerance<float> { static float value() { return 1e-8f; } };
template<> struct Tolerance<double> { static double value() { return 1e-15; } };
//@}
//@{
/// Delta for small floating-point offsets
template<typename T> struct Delta { static T value() { return zeroVal<T>(); } };
template<> struct Delta<float> { static float value() { return 1e-5f; } };
template<> struct Delta<double> { static double value() { return 1e-9; } };
//@}
// ==========> Random Values <==================
/// @brief Simple generator of random numbers over the range [0, 1)
/// @details Thread-safe as long as each thread has its own Rand01 instance
template<typename FloatType = double, typename EngineType = std::mt19937>
class Rand01
{
private:
EngineType mEngine;
std::uniform_real_distribution<FloatType> mRand;
public:
using ValueType = FloatType;
/// @brief Initialize the generator.
/// @param engine random number generator
Rand01(const EngineType& engine): mEngine(engine) {}
/// @brief Initialize the generator.
/// @param seed seed value for the random number generator
Rand01(unsigned int seed): mEngine(static_cast<typename EngineType::result_type>(seed)) {}
/// Set the seed value for the random number generator
void setSeed(unsigned int seed)
{
mEngine.seed(static_cast<typename EngineType::result_type>(seed));
}
/// Return a const reference to the random number generator.
const EngineType& engine() const { return mEngine; }
/// Return a uniformly distributed random number in the range [0, 1).
FloatType operator()() { return mRand(mEngine); }
};
using Random01 = Rand01<double, std::mt19937>;
/// @brief Simple random integer generator
/// @details Thread-safe as long as each thread has its own RandInt instance
template<typename IntType = int, typename EngineType = std::mt19937>
class RandInt
{
private:
using Distr = std::uniform_int_distribution<IntType>;
EngineType mEngine;
Distr mRand;
public:
/// @brief Initialize the generator.
/// @param engine random number generator
/// @param imin,imax generate integers that are uniformly distributed over [imin, imax]
RandInt(const EngineType& engine, IntType imin, IntType imax):
mEngine(engine),
mRand(std::min(imin, imax), std::max(imin, imax))
{}
/// @brief Initialize the generator.
/// @param seed seed value for the random number generator
/// @param imin,imax generate integers that are uniformly distributed over [imin, imax]
RandInt(unsigned int seed, IntType imin, IntType imax):
mEngine(static_cast<typename EngineType::result_type>(seed)),
mRand(std::min(imin, imax), std::max(imin, imax))
{}
/// Change the range over which integers are distributed to [imin, imax].
void setRange(IntType imin, IntType imax)
{
mRand = Distr(std::min(imin, imax), std::max(imin, imax));
}
/// Set the seed value for the random number generator
void setSeed(unsigned int seed)
{
mEngine.seed(static_cast<typename EngineType::result_type>(seed));
}
/// Return a const reference to the random number generator.
const EngineType& engine() const { return mEngine; }
/// Return a randomly-generated integer in the current range.
IntType operator()() { return mRand(mEngine); }
/// @brief Return a randomly-generated integer in the new range [imin, imax],
/// without changing the current range.
IntType operator()(IntType imin, IntType imax)
{
const IntType lo = std::min(imin, imax), hi = std::max(imin, imax);
return mRand(mEngine, typename Distr::param_type(lo, hi));
}
};
using RandomInt = RandInt<int, std::mt19937>;
// ==========> Clamp <==================
/// Return @a x clamped to [@a min, @a max]
template<typename Type>
inline Type
Clamp(Type x, Type min, Type max)
{
assert( !(min>max) );
return x > min ? x < max ? x : max : min;
}
/// Return @a x clamped to [0, 1]
template<typename Type>
inline Type
Clamp01(Type x) { return x > Type(0) ? x < Type(1) ? x : Type(1) : Type(0); }
/// Return @c true if @a x is outside [0,1]
template<typename Type>
inline bool
ClampTest01(Type &x)
{
if (x >= Type(0) && x <= Type(1)) return false;
x = x < Type(0) ? Type(0) : Type(1);
return true;
}
/// @brief Return 0 if @a x < @a 0, 1 if @a x > 1 or else (3 &minus; 2 @a x) @a x&sup2;.
template<typename Type>
inline Type
SmoothUnitStep(Type x)
{
return x > 0 ? x < 1 ? (3-2*x)*x*x : Type(1) : Type(0);
}
/// @brief Return 0 if @a x < @a min, 1 if @a x > @a max or else (3 &minus; 2 @a t) @a t&sup2;,
/// where @a t = (@a x &minus; @a min)/(@a max &minus; @a min).
template<typename Type>
inline Type
SmoothUnitStep(Type x, Type min, Type max)
{
assert(min < max);
return SmoothUnitStep((x-min)/(max-min));
}
// ==========> Absolute Value <==================
//@{
/// Return the absolute value of the given quantity.
inline int32_t Abs(int32_t i) { return std::abs(i); }
inline int64_t Abs(int64_t i)
{
static_assert(sizeof(decltype(std::abs(i))) == sizeof(int64_t),
"std::abs(int64) broken");
return std::abs(i);
}
inline float Abs(float x) { return std::fabs(x); }
inline double Abs(double x) { return std::fabs(x); }
inline long double Abs(long double x) { return std::fabs(x); }
inline uint32_t Abs(uint32_t i) { return i; }
inline uint64_t Abs(uint64_t i) { return i; }
inline bool Abs(bool b) { return b; }
// On systems like macOS and FreeBSD, size_t and uint64_t are different types
template <typename T>
inline typename std::enable_if<std::is_same<T, size_t>::value, T>::type
Abs(T i) { return i; }
//@}
////////////////////////////////////////
// ==========> Value Comparison <==================
/// Return @c true if @a x is exactly equal to zero.
template<typename Type>
inline bool
isZero(const Type& x)
{
OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN
return x == zeroVal<Type>();
OPENVDB_NO_FP_EQUALITY_WARNING_END
}
/// @brief Return @c true if @a x is equal to zero to within
/// the default floating-point comparison tolerance.
template<typename Type>
inline bool
isApproxZero(const Type& x)
{
const Type tolerance = Type(zeroVal<Type>() + Tolerance<Type>::value());
return !(x > tolerance) && !(x < -tolerance);
}
/// Return @c true if @a x is equal to zero to within the given tolerance.
template<typename Type>
inline bool
isApproxZero(const Type& x, const Type& tolerance)
{
return !(x > tolerance) && !(x < -tolerance);
}
/// Return @c true if @a x is less than zero.
template<typename Type>
inline bool
isNegative(const Type& x) { return x < zeroVal<Type>(); }
// Return false, since bool values are never less than zero.
template<> inline bool isNegative<bool>(const bool&) { return false; }
/// Return @c true if @a x is finite.
inline bool
isFinite(const float x) { return std::isfinite(x); }
/// Return @c true if @a x is finite.
template<typename Type, typename std::enable_if<std::is_arithmetic<Type>::value, int>::type = 0>
inline bool
isFinite(const Type& x) { return std::isfinite(static_cast<double>(x)); }
/// Return @c true if @a x is an infinity value (either positive infinity or negative infinity).
inline bool
isInfinite(const float x) { return std::isinf(x); }
/// Return @c true if @a x is an infinity value (either positive infinity or negative infinity).
template<typename Type, typename std::enable_if<std::is_arithmetic<Type>::value, int>::type = 0>
inline bool
isInfinite(const Type& x) { return std::isinf(static_cast<double>(x)); }
/// Return @c true if @a x is a NaN (Not-A-Number) value.
inline bool
isNan(const float x) { return std::isnan(x); }
/// Return @c true if @a x is a NaN (Not-A-Number) value.
template<typename Type, typename std::enable_if<std::is_arithmetic<Type>::value, int>::type = 0>
inline bool
isNan(const Type& x) { return std::isnan(static_cast<double>(x)); }
/// Return @c true if @a a is equal to @a b to within the given tolerance.
template<typename Type>
inline bool
isApproxEqual(const Type& a, const Type& b, const Type& tolerance)
{
return !cwiseGreaterThan(Abs(a - b), tolerance);
}
/// @brief Return @c true if @a a is equal to @a b to within
/// the default floating-point comparison tolerance.
template<typename Type>
inline bool
isApproxEqual(const Type& a, const Type& b)
{
const Type tolerance = Type(zeroVal<Type>() + Tolerance<Type>::value());
return isApproxEqual(a, b, tolerance);
}
#define OPENVDB_EXACT_IS_APPROX_EQUAL(T) \
template<> inline bool isApproxEqual<T>(const T& a, const T& b) { return a == b; } \
template<> inline bool isApproxEqual<T>(const T& a, const T& b, const T&) { return a == b; } \
/**/
OPENVDB_EXACT_IS_APPROX_EQUAL(bool)
OPENVDB_EXACT_IS_APPROX_EQUAL(std::string)
/// @brief Return @c true if @a a is larger than @a b to within
/// the given tolerance, i.e., if @a b - @a a < @a tolerance.
template<typename Type>
inline bool
isApproxLarger(const Type& a, const Type& b, const Type& tolerance)
{
return (b - a < tolerance);
}
/// @brief Return @c true if @a a is exactly equal to @a b.
template<typename T0, typename T1>
inline bool
isExactlyEqual(const T0& a, const T1& b)
{
OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN
return a == b;
OPENVDB_NO_FP_EQUALITY_WARNING_END
}
template<typename Type>
inline bool
isRelOrApproxEqual(const Type& a, const Type& b, const Type& absTol, const Type& relTol)
{
// First check to see if we are inside the absolute tolerance
// Necessary for numbers close to 0
if (!(Abs(a - b) > absTol)) return true;
// Next check to see if we are inside the relative tolerance
// to handle large numbers that aren't within the abs tolerance
// but could be the closest floating point representation
double relError;
if (Abs(b) > Abs(a)) {
relError = Abs((a - b) / b);
} else {
relError = Abs((a - b) / a);
}
return (relError <= relTol);
}
template<>
inline bool
isRelOrApproxEqual(const bool& a, const bool& b, const bool&, const bool&)
{
return (a == b);
}
inline int32_t
floatToInt32(const float f)
{
// switch to std:bit_cast in C++20
static_assert(sizeof(int32_t) == sizeof f, "`float` has an unexpected size.");
int32_t ret;
std::memcpy(&ret, &f, sizeof(int32_t));
return ret;
}
inline int64_t
doubleToInt64(const double d)
{
// switch to std:bit_cast in C++20
static_assert(sizeof(int64_t) == sizeof d, "`double` has an unexpected size.");
int64_t ret;
std::memcpy(&ret, &d, sizeof(int64_t));
return ret;
}
// aUnitsInLastPlace is the allowed difference between the least significant digits
// of the numbers' floating point representation
// Please read the reference paper before trying to use isUlpsEqual
// http://www.cygnus-software.com/papers/comparingfloats/comparingfloats.htm
inline bool
isUlpsEqual(const double aLeft, const double aRight, const int64_t aUnitsInLastPlace)
{
int64_t longLeft = doubleToInt64(aLeft);
// Because of 2's complement, must restore lexicographical order
if (longLeft < 0) {
longLeft = INT64_C(0x8000000000000000) - longLeft;
}
int64_t longRight = doubleToInt64(aRight);
// Because of 2's complement, must restore lexicographical order
if (longRight < 0) {
longRight = INT64_C(0x8000000000000000) - longRight;
}
int64_t difference = Abs(longLeft - longRight);
return (difference <= aUnitsInLastPlace);
}
inline bool
isUlpsEqual(const float aLeft, const float aRight, const int32_t aUnitsInLastPlace)
{
int32_t intLeft = floatToInt32(aLeft);
// Because of 2's complement, must restore lexicographical order
if (intLeft < 0) {
intLeft = 0x80000000 - intLeft;
}
int32_t intRight = floatToInt32(aRight);
// Because of 2's complement, must restore lexicographical order
if (intRight < 0) {
intRight = 0x80000000 - intRight;
}
int32_t difference = Abs(intLeft - intRight);
return (difference <= aUnitsInLastPlace);
}
////////////////////////////////////////
// ==========> Pow <==================
/// Return @a x<sup>2</sup>.
template<typename Type>
inline Type Pow2(Type x) { return x*x; }
/// Return @a x<sup>3</sup>.
template<typename Type>
inline Type Pow3(Type x) { return x*x*x; }
/// Return @a x<sup>4</sup>.
template<typename Type>
inline Type Pow4(Type x) { return Pow2(Pow2(x)); }
/// Return @a x<sup>n</sup>.
template<typename Type>
Type
Pow(Type x, int n)
{
Type ans = 1;
if (n < 0) {
n = -n;
x = Type(1)/x;
}
while (n--) ans *= x;
return ans;
}
//@{
/// Return @a b<sup>e</sup>.
inline float
Pow(float b, float e)
{
assert( b >= 0.0f && "Pow(float,float): base is negative" );
return powf(b,e);
}
inline double
Pow(double b, double e)
{
assert( b >= 0.0 && "Pow(double,double): base is negative" );
return std::pow(b,e);
}
//@}
// ==========> Max <==================
/// Return the maximum of two values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b)
{
return std::max(a,b);
}
/// Return the maximum of three values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c)
{
return std::max(std::max(a,b), c);
}
/// Return the maximum of four values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c, const Type& d)
{
return std::max(std::max(a,b), std::max(c,d));
}
/// Return the maximum of five values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c, const Type& d, const Type& e)
{
return std::max(std::max(a,b), Max(c,d,e));
}
/// Return the maximum of six values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c, const Type& d, const Type& e, const Type& f)
{
return std::max(Max(a,b,c), Max(d,e,f));
}
/// Return the maximum of seven values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c, const Type& d,
const Type& e, const Type& f, const Type& g)
{
return std::max(Max(a,b,c,d), Max(e,f,g));
}
/// Return the maximum of eight values
template<typename Type>
inline const Type&
Max(const Type& a, const Type& b, const Type& c, const Type& d,
const Type& e, const Type& f, const Type& g, const Type& h)
{
return std::max(Max(a,b,c,d), Max(e,f,g,h));
}
// ==========> Min <==================
/// Return the minimum of two values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b) { return std::min(a, b); }
/// Return the minimum of three values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c) { return std::min(std::min(a, b), c); }
/// Return the minimum of four values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c, const Type& d)
{
return std::min(std::min(a, b), std::min(c, d));
}
/// Return the minimum of five values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c, const Type& d, const Type& e)
{
return std::min(std::min(a,b), Min(c,d,e));
}
/// Return the minimum of six values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c, const Type& d, const Type& e, const Type& f)
{
return std::min(Min(a,b,c), Min(d,e,f));
}
/// Return the minimum of seven values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c, const Type& d,
const Type& e, const Type& f, const Type& g)
{
return std::min(Min(a,b,c,d), Min(e,f,g));
}
/// Return the minimum of eight values
template<typename Type>
inline const Type&
Min(const Type& a, const Type& b, const Type& c, const Type& d,
const Type& e, const Type& f, const Type& g, const Type& h)
{
return std::min(Min(a,b,c,d), Min(e,f,g,h));
}
// ============> Exp <==================
/// Return @a e<sup>x</sup>.
template<typename Type>
inline Type Exp(const Type& x) { return std::exp(x); }
// ============> Sin <==================
//@{
/// Return sin @a x.
inline float Sin(const float& x) { return std::sin(x); }
inline double Sin(const double& x) { return std::sin(x); }
//@}
// ============> Cos <==================
//@{
/// Return cos @a x.
inline float Cos(const float& x) { return std::cos(x); }
inline double Cos(const double& x) { return std::cos(x); }
//@}
////////////////////////////////////////
/// Return the sign of the given value as an integer (either -1, 0 or 1).
template <typename Type>
inline int Sign(const Type &x) { return (zeroVal<Type>() < x) - (x < zeroVal<Type>()); }
/// @brief Return @c true if @a a and @a b have different signs.
/// @note Zero is considered a positive number.
template <typename Type>
inline bool
SignChange(const Type& a, const Type& b)
{
return ( (a<zeroVal<Type>()) ^ (b<zeroVal<Type>()) );
}
/// @brief Return @c true if the interval [@a a, @a b] includes zero,
/// i.e., if either @a a or @a b is zero or if they have different signs.
template <typename Type>
inline bool
ZeroCrossing(const Type& a, const Type& b)
{
return a * b <= zeroVal<Type>();
}
//@{
/// Return the square root of a floating-point value.
inline float Sqrt(float x) { return std::sqrt(x); }
inline double Sqrt(double x) { return std::sqrt(x); }
inline long double Sqrt(long double x) { return std::sqrt(x); }
//@}
//@{
/// Return the cube root of a floating-point value.
inline float Cbrt(float x) { return std::cbrt(x); }
inline double Cbrt(double x) { return std::cbrt(x); }
inline long double Cbrt(long double x) { return std::cbrt(x); }
//@}
//@{
/// Return the remainder of @a x / @a y.
inline int Mod(int x, int y) { return (x % y); }
inline float Mod(float x, float y) { return std::fmod(x, y); }
inline double Mod(double x, double y) { return std::fmod(x, y); }
inline long double Mod(long double x, long double y) { return std::fmod(x, y); }
template<typename Type> inline Type Remainder(Type x, Type y) { return Mod(x, y); }
//@}
//@{
/// Return @a x rounded up to the nearest integer.
inline float RoundUp(float x) { return std::ceil(x); }
inline double RoundUp(double x) { return std::ceil(x); }
inline long double RoundUp(long double x) { return std::ceil(x); }
//@}
/// Return @a x rounded up to the nearest multiple of @a base.
template<typename Type>
inline Type
RoundUp(Type x, Type base)
{
Type remainder = Remainder(x, base);
return remainder ? x-remainder+base : x;
}
//@{
/// Return @a x rounded down to the nearest integer.
inline float RoundDown(float x) { return std::floor(x); }
inline double RoundDown(double x) { return std::floor(x); }
inline long double RoundDown(long double x) { return std::floor(x); }
//@}
/// Return @a x rounded down to the nearest multiple of @a base.
template<typename Type>
inline Type
RoundDown(Type x, Type base)
{
Type remainder = Remainder(x, base);
return remainder ? x-remainder : x;
}
//@{
/// Return @a x rounded to the nearest integer.
inline float Round(float x) { return RoundDown(x + 0.5f); }
inline double Round(double x) { return RoundDown(x + 0.5); }
inline long double Round(long double x) { return RoundDown(x + 0.5l); }
//@}
/// Return the euclidean remainder of @a x.
/// Note unlike % operator this will always return a positive result
template<typename Type>
inline Type
EuclideanRemainder(Type x) { return x - RoundDown(x); }
/// Return the integer part of @a x.
template<typename Type>
inline Type
IntegerPart(Type x)
{
return (x > 0 ? RoundDown(x) : RoundUp(x));
}
/// Return the fractional part of @a x.
template<typename Type>
inline Type
FractionalPart(Type x) { return Mod(x,Type(1)); }
//@{
/// Return the floor of @a x.
inline int Floor(float x) { return int(RoundDown(x)); }
inline int Floor(double x) { return int(RoundDown(x)); }
inline int Floor(long double x) { return int(RoundDown(x)); }
//@}
//@{
/// Return the ceiling of @a x.
inline int Ceil(float x) { return int(RoundUp(x)); }
inline int Ceil(double x) { return int(RoundUp(x)); }
inline int Ceil(long double x) { return int(RoundUp(x)); }
//@}
/// Return @a x if it is greater or equal in magnitude than @a delta. Otherwise, return zero.
template<typename Type>
inline Type Chop(Type x, Type delta) { return (Abs(x) < delta ? zeroVal<Type>() : x); }
/// Return @a x truncated to the given number of decimal digits.
template<typename Type>
inline Type
Truncate(Type x, unsigned int digits)
{
Type tenth = static_cast<Type>(Pow(size_t(10), digits));
return RoundDown(x*tenth+0.5)/tenth;
}
////////////////////////////////////////
/// @brief 8-bit integer values print to std::ostreams as characters.
/// Cast them so that they print as integers instead.
template<typename T>
inline auto PrintCast(const T& val) -> typename std::enable_if<!std::is_same<T, int8_t>::value
&& !std::is_same<T, uint8_t>::value, const T&>::type { return val; }
inline int32_t PrintCast(int8_t val) { return int32_t(val); }
inline uint32_t PrintCast(uint8_t val) { return uint32_t(val); }
////////////////////////////////////////
/// Return the inverse of @a x.
template<typename Type>
inline Type
Inv(Type x)
{
assert(x);
return Type(1)/x;
}
enum Axis {
X_AXIS = 0,
Y_AXIS = 1,
Z_AXIS = 2
};
// enum values are consistent with their historical mx analogs.
enum RotationOrder {
XYZ_ROTATION = 0,
XZY_ROTATION,
YXZ_ROTATION,
YZX_ROTATION,
ZXY_ROTATION,
ZYX_ROTATION,
XZX_ROTATION,
ZXZ_ROTATION
};
template <typename S, typename T>
struct promote {
using type = typename boost::numeric::conversion_traits<S, T>::supertype;
};
/// @brief Return the index [0,1,2] of the smallest value in a 3D vector.
/// @note This methods assumes operator[] exists.
/// @details The return value corresponds to the largest index of the of
/// the smallest vector components.
template<typename Vec3T>
size_t
MinIndex(const Vec3T& v)
{
size_t r = 0;
for (size_t i = 1; i < 3; ++i) {
// largest index (backwards compatibility)
if (v[i] <= v[r]) r = i;
}
return r;
}
/// @brief Return the index [0,1,2] of the largest value in a 3D vector.
/// @note This methods assumes operator[] exists.
/// @details The return value corresponds to the largest index of the of
/// the largest vector components.
template<typename Vec3T>
size_t
MaxIndex(const Vec3T& v)
{
size_t r = 0;
for (size_t i = 1; i < 3; ++i) {
// largest index (backwards compatibility)
if (v[i] >= v[r]) r = i;
}
return r;
}
} // namespace math
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_MATH_MATH_HAS_BEEN_INCLUDED
OPENVDB_EXACT_IS_APPROX_EQUAL
#define OPENVDB_EXACT_IS_APPROX_EQUAL(T)
Definition Math.h:421
OPENVDB_NO_FP_EQUALITY_WARNING_END
#define OPENVDB_NO_FP_EQUALITY_WARNING_END
Definition Math.h:49
OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN
#define OPENVDB_NO_FP_EQUALITY_WARNING_BEGIN
Definition Math.h:48
Platform.h
OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN
#define OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN
Bracket code with OPENVDB_NO_TYPE_CONVERSION_WARNING_BEGIN/_END, to inhibit warnings about type conve...
Definition Platform.h:227
OPENVDB_NO_TYPE_CONVERSION_WARNING_END
#define OPENVDB_NO_TYPE_CONVERSION_WARNING_END
Definition Platform.h:228
openvdb::v11_0::math::Rand01
Simple generator of random numbers over the range [0, 1)
Definition Math.h:167
openvdb::v11_0::math::Rand01::setSeed
void setSeed(unsigned int seed)
Set the seed value for the random number generator.
Definition Math.h:184
openvdb::v11_0::math::Rand01::Rand01
Rand01(const EngineType &engine)
Initialize the generator.
Definition Math.h:177
openvdb::v11_0::math::Rand01< double, std::mt19937 >::engine
const std::mt19937 & engine() const
Definition Math.h:190
openvdb::v11_0::math::Rand01::operator()
FloatType operator()()
Return a uniformly distributed random number in the range [0, 1).
Definition Math.h:193
openvdb::v11_0::math::Rand01::Rand01
Rand01(unsigned int seed)
Initialize the generator.
Definition Math.h:181
openvdb::v11_0::math::Rand01::ValueType
FloatType ValueType
Definition Math.h:173
openvdb::v11_0::math::RandInt
Simple random integer generator.
Definition Math.h:203
openvdb::v11_0::math::RandInt::setSeed
void setSeed(unsigned int seed)
Set the seed value for the random number generator.
Definition Math.h:233
openvdb::v11_0::math::RandInt::RandInt
RandInt(unsigned int seed, IntType imin, IntType imax)
Initialize the generator.
Definition Math.h:221
openvdb::v11_0::math::RandInt::setRange
void setRange(IntType imin, IntType imax)
Change the range over which integers are distributed to [imin, imax].
Definition Math.h:227
openvdb::v11_0::math::RandInt::operator()
IntType operator()()
Return a randomly-generated integer in the current range.
Definition Math.h:242
openvdb::v11_0::math::RandInt< int, std::mt19937 >::engine
const std::mt19937 & engine() const
Definition Math.h:239
openvdb::v11_0::math::RandInt::RandInt
RandInt(const EngineType &engine, IntType imin, IntType imax)
Initialize the generator.
Definition Math.h:213
openvdb::v11_0::math::RandInt::operator()
IntType operator()(IntType imin, IntType imax)
Return a randomly-generated integer in the new range [imin, imax], without changing the current range...
Definition Math.h:246
openvdb::v11_0::math
Definition Types.h:28
openvdb::v11_0::math::Sign
int Sign(const Type &x)
Return the sign of the given value as an integer (either -1, 0 or 1).
Definition Math.h:736
openvdb::v11_0::math::isApproxLarger
bool isApproxLarger(const Type &a, const Type &b, const Type &tolerance)
Return true if a is larger than b to within the given tolerance, i.e., if b - a < tolerance.
Definition Math.h:434
openvdb::v11_0::math::MaxIndex
size_t MaxIndex(const Vec3T &v)
Return the index [0,1,2] of the largest value in a 3D vector.
Definition Math.h:947
openvdb::v11_0::math::RoundUp
float RoundUp(float x)
Return x rounded up to the nearest integer.
Definition Math.h:787
openvdb::v11_0::math::SmoothUnitStep
Type SmoothUnitStep(Type x)
Return 0 if x < 0, 1 if x > 1 or else (3 − 2 x) x².
Definition Math.h:287
openvdb::v11_0::math::Ceil
int Ceil(float x)
Return the ceiling of x.
Definition Math.h:856
openvdb::v11_0::math::isApproxZero
bool isApproxZero(const Type &x)
Return true if x is equal to zero to within the default floating-point comparison tolerance.
Definition Math.h:349
openvdb::v11_0::math::isInfinite
bool isInfinite(const float x)
Return true if x is an infinity value (either positive infinity or negative infinity).
Definition Math.h:385
openvdb::v11_0::math::IntegerPart
Type IntegerPart(Type x)
Return the integer part of x.
Definition Math.h:835
openvdb::v11_0::math::cwiseLessThan
bool cwiseLessThan(const Mat< SIZE, T > &m0, const Mat< SIZE, T > &m1)
Definition Mat.h:1015
openvdb::v11_0::math::pi
constexpr T pi()
Pi constant taken from Boost to match old behaviour.
Definition Math.h:119
openvdb::v11_0::math::Pow
Type Pow(Type x, int n)
Return xn.
Definition Math.h:561
openvdb::v11_0::math::Sqrt
float Sqrt(float x)
Return the square root of a floating-point value.
Definition Math.h:761
openvdb::v11_0::math::isApproxEqual
bool isApproxEqual(const Type &a, const Type &b, const Type &tolerance)
Return true if a is equal to b to within the given tolerance.
Definition Math.h:406
openvdb::v11_0::math::isRelOrApproxEqual
bool isRelOrApproxEqual(const Type &a, const Type &b, const Type &absTol, const Type &relTol)
Definition Math.h:453
openvdb::v11_0::math::Max
const Type & Max(const Type &a, const Type &b)
Return the maximum of two values.
Definition Math.h:595
openvdb::v11_0::math::MinIndex
size_t MinIndex(const Vec3T &v)
Return the index [0,1,2] of the smallest value in a 3D vector.
Definition Math.h:931
openvdb::v11_0::math::cwiseAdd
Mat3< Type1 > cwiseAdd(const Mat3< Type1 > &m, const Type2 s)
Definition Mat3.h:806
openvdb::v11_0::math::isFinite
bool isFinite(const float x)
Return true if x is finite.
Definition Math.h:375
openvdb::v11_0::math::PrintCast
auto PrintCast(const T &val) -> typename std::enable_if<!std::is_same< T, int8_t >::value &&!std::is_same< T, uint8_t >::value, const T & >::type
8-bit integer values print to std::ostreams as characters. Cast them so that they print as integers i...
Definition Math.h:882
openvdb::v11_0::math::operator+
Vec3< typename promote< T, typename Coord::ValueType >::type > operator+(const Vec3< T > &v0, const Coord &v1)
Allow a Coord to be added to or subtracted from a Vec3.
Definition Coord.h:527
openvdb::v11_0::math::Pow4
Type Pow4(Type x)
Return x4.
Definition Math.h:556
openvdb::v11_0::math::EuclideanRemainder
Type EuclideanRemainder(Type x)
Definition Math.h:829
openvdb::v11_0::math::Remainder
Type Remainder(Type x, Type y)
Definition Math.h:781
openvdb::v11_0::math::Inv
Type Inv(Type x)
Return the inverse of x.
Definition Math.h:894
openvdb::v11_0::math::Exp
Type Exp(const Type &x)
Return ex.
Definition Math.h:710
openvdb::v11_0::math::isNegative
bool isNegative(const Type &x)
Return true if x is less than zero.
Definition Math.h:367
openvdb::v11_0::math::isNan
bool isNan(const float x)
Return true if x is a NaN (Not-A-Number) value.
Definition Math.h:395
openvdb::v11_0::math::doubleToInt64
int64_t doubleToInt64(const double d)
Definition Math.h:489
openvdb::v11_0::math::Clamp01
Type Clamp01(Type x)
Return x clamped to [0, 1].
Definition Math.h:271
openvdb::v11_0::math::Cos
float Cos(const float &x)
Return cos x.
Definition Math.h:725
openvdb::v11_0::math::isUlpsEqual
bool isUlpsEqual(const double aLeft, const double aRight, const int64_t aUnitsInLastPlace)
Definition Math.h:503
openvdb::v11_0::math::RandomInt
RandInt< int, std::mt19937 > RandomInt
Definition Math.h:253
openvdb::v11_0::math::RoundDown
float RoundDown(float x)
Return x rounded down to the nearest integer.
Definition Math.h:803
openvdb::v11_0::math::Min
const Type & Min(const Type &a, const Type &b)
Return the minimum of two values.
Definition Math.h:656
openvdb::v11_0::math::Abs
Coord Abs(const Coord &xyz)
Definition Coord.h:517
openvdb::v11_0::math::Mod
int Mod(int x, int y)
Return the remainder of x / y.
Definition Math.h:777
openvdb::v11_0::math::Truncate
Type Truncate(Type x, unsigned int digits)
Return x truncated to the given number of decimal digits.
Definition Math.h:870
openvdb::v11_0::math::negative
T negative(const T &val)
Return the unary negation of the given value.
Definition Math.h:128
openvdb::v11_0::math::isExactlyEqual
bool isExactlyEqual(const T0 &a, const T1 &b)
Return true if a is exactly equal to b.
Definition Math.h:443
openvdb::v11_0::math::Round
float Round(float x)
Return x rounded to the nearest integer.
Definition Math.h:819
openvdb::v11_0::math::Pow3
Type Pow3(Type x)
Return x3.
Definition Math.h:552
openvdb::v11_0::math::Clamp
Type Clamp(Type x, Type min, Type max)
Return x clamped to [min, max].
Definition Math.h:261
openvdb::v11_0::math::isZero
bool isZero(const Type &x)
Return true if x is exactly equal to zero.
Definition Math.h:337
openvdb::v11_0::math::Chop
Type Chop(Type x, Type delta)
Return x if it is greater or equal in magnitude than delta. Otherwise, return zero.
Definition Math.h:864
openvdb::v11_0::math::FractionalPart
Type FractionalPart(Type x)
Return the fractional part of x.
Definition Math.h:843
openvdb::v11_0::math::Axis
Axis
Definition Math.h:901
openvdb::v11_0::math::Z_AXIS
@ Z_AXIS
Definition Math.h:904
openvdb::v11_0::math::X_AXIS
@ X_AXIS
Definition Math.h:902
openvdb::v11_0::math::Y_AXIS
@ Y_AXIS
Definition Math.h:903
openvdb::v11_0::math::cwiseGreaterThan
bool cwiseGreaterThan(const Mat< SIZE, T > &m0, const Mat< SIZE, T > &m1)
Definition Mat.h:1029
openvdb::v11_0::math::ClampTest01
bool ClampTest01(Type &x)
Return true if x is outside [0,1].
Definition Math.h:277
openvdb::v11_0::math::Sin
float Sin(const float &x)
Return sin x.
Definition Math.h:716
openvdb::v11_0::math::floatToInt32
int32_t floatToInt32(const float f)
Definition Math.h:479
openvdb::v11_0::math::Pow2
Type Pow2(Type x)
Return x2.
Definition Math.h:548
openvdb::v11_0::math::RotationOrder
RotationOrder
Definition Math.h:908
openvdb::v11_0::math::YXZ_ROTATION
@ YXZ_ROTATION
Definition Math.h:911
openvdb::v11_0::math::ZXY_ROTATION
@ ZXY_ROTATION
Definition Math.h:913
openvdb::v11_0::math::YZX_ROTATION
@ YZX_ROTATION
Definition Math.h:912
openvdb::v11_0::math::ZXZ_ROTATION
@ ZXZ_ROTATION
Definition Math.h:916
openvdb::v11_0::math::XZX_ROTATION
@ XZX_ROTATION
Definition Math.h:915
openvdb::v11_0::math::XYZ_ROTATION
@ XYZ_ROTATION
Definition Math.h:909
openvdb::v11_0::math::ZYX_ROTATION
@ ZYX_ROTATION
Definition Math.h:914
openvdb::v11_0::math::XZY_ROTATION
@ XZY_ROTATION
Definition Math.h:910
openvdb::v11_0::math::Cbrt
float Cbrt(float x)
Return the cube root of a floating-point value.
Definition Math.h:769
openvdb::v11_0::math::Floor
int Floor(float x)
Return the floor of x.
Definition Math.h:848
openvdb::v11_0::math::SignChange
bool SignChange(const Type &a, const Type &b)
Return true if a and b have different signs.
Definition Math.h:743
openvdb::v11_0::math::ZeroCrossing
bool ZeroCrossing(const Type &a, const Type &b)
Return true if the interval [a, b] includes zero, i.e., if either a or b is zero or if they have diff...
Definition Math.h:753
openvdb::v11_0::math::Random01
Rand01< double, std::mt19937 > Random01
Definition Math.h:196
openvdb::v11_0::zeroVal
constexpr T zeroVal()
Return the value of type T that corresponds to zero.
Definition Math.h:70
openvdb
Definition Exceptions.h:13
std
Definition Coord.h:589
openvdb::v11_0::math::Delta< double >::value
static double value()
Definition Math.h:157
openvdb::v11_0::math::Delta< float >::value
static float value()
Definition Math.h:156
openvdb::v11_0::math::Delta
Delta for small floating-point offsets.
Definition Math.h:155
openvdb::v11_0::math::Delta::value
static T value()
Definition Math.h:155
openvdb::v11_0::math::Tolerance< double >::value
static double value()
Definition Math.h:150
openvdb::v11_0::math::Tolerance< float >::value
static float value()
Definition Math.h:149
openvdb::v11_0::math::Tolerance
Tolerance for floating-point comparison.
Definition Math.h:148
openvdb::v11_0::math::Tolerance::value
static T value()
Definition Math.h:148
openvdb::v11_0::math::promote
Definition Math.h:921
openvdb::v11_0::math::promote::type
typename boost::numeric::conversion_traits< S, T >::supertype type
Definition Math.h:922
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212