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openvdb.h
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// Copyright Contributors to the OpenVDB Project
// SPDX-License-Identifier: MPL-2.0
#ifndef OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
#define OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
#include "Platform.h"
#include "Types.h"
#include "TypeList.h"
#include "Metadata.h"
#include "math/Maps.h"
#include "math/Transform.h"
#include "Grid.h"
#include "tree/Tree.h"
#include "points/PointDataGrid.h"
#include "io/File.h"
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
/// @brief Global registration of native Grid, Transform, Metadata and Point
/// attribute types. Also initializes blosc (if enabled).
/// @details Calling this methods registers factory callbacks for the set of
/// native grid, transform, metadata and point attribute types that OpenVDB
/// supports by default. For most types, calling openvdb::initialize is only
/// required for serialization support. However, openvdb::initialize must be
/// called for PointDataGrid attribute usage as these callbacks are used in
/// various tools.
/// @note This method is thread safe - it can be concurrently called multiple
/// times, early exiting if it has already been called so long as
/// openvdb::uninitialize() has not been called.
OPENVDB_API void initialize();
/// @brief Global deregistration of native Grid, Transform, Metadata and Point
/// attribute types.
/// @details Clears all registered factory callbacks. This includes everything
/// registered by openvdb::initialize() but will also include any manually
/// registered types.
/// @note This method is thread safe - it can be concurrently called multiple
/// times.
/// @warning This method does *not* uninitialize blosc. This is to avoid
/// changing program states should another library also be using blosc. If
/// blosc is enabled, consider calling blosc_destroy() in your application.
OPENVDB_API void uninitialize();
// foward declare some default types
namespace io { class DelayedLoadMetadata; }
/// Common tree types
using BoolTree = tree::Tree4<bool, 5, 4, 3>::Type;
using DoubleTree = tree::Tree4<double, 5, 4, 3>::Type;
using FloatTree = tree::Tree4<float, 5, 4, 3>::Type;
using Int32Tree = tree::Tree4<int32_t, 5, 4, 3>::Type;
using Int64Tree = tree::Tree4<int64_t, 5, 4, 3>::Type;
using MaskTree = tree::Tree4<ValueMask, 5, 4, 3>::Type;
using UInt32Tree = tree::Tree4<uint32_t, 5, 4, 3>::Type;
using Vec2DTree = tree::Tree4<Vec2d, 5, 4, 3>::Type;
using Vec2ITree = tree::Tree4<Vec2i, 5, 4, 3>::Type;
using Vec2STree = tree::Tree4<Vec2s, 5, 4, 3>::Type;
using Vec3DTree = tree::Tree4<Vec3d, 5, 4, 3>::Type;
using Vec3ITree = tree::Tree4<Vec3i, 5, 4, 3>::Type;
using Vec3STree = tree::Tree4<Vec3f, 5, 4, 3>::Type;
using ScalarTree = FloatTree;
using TopologyTree = MaskTree;
using Vec3dTree = Vec3DTree;
using Vec3fTree = Vec3STree;
using VectorTree = Vec3fTree;
/// Common grid types
using BoolGrid = Grid<BoolTree>;
using DoubleGrid = Grid<DoubleTree>;
using FloatGrid = Grid<FloatTree>;
using Int32Grid = Grid<Int32Tree>;
using Int64Grid = Grid<Int64Tree>;
using MaskGrid = Grid<MaskTree>;
using Vec3DGrid = Grid<Vec3DTree>;
using Vec3IGrid = Grid<Vec3ITree>;
using Vec3SGrid = Grid<Vec3STree>;
using ScalarGrid = FloatGrid;
using TopologyGrid = MaskGrid;
using Vec3dGrid = Vec3DGrid;
using Vec3fGrid = Vec3SGrid;
using VectorGrid = Vec3fGrid;
/// @name Lists of native Grid Types
/// @{
/// The floating point Grid types which OpenVDB will register by default.
using RealGridTypes = TypeList<FloatGrid, DoubleGrid>;
/// The integer Grid types which OpenVDB will register by default.
using IntegerGridTypes = TypeList<Int32Grid, Int64Grid>;
/// The scalar Grid types which OpenVDB will register by default. This is a
/// combination of native floating point and integer grid types. Note that
/// this list does not include Bool or Mask Grids.
using NumericGridTypes = RealGridTypes::Append<IntegerGridTypes>;
/// The Vec3 Grid types which OpenVDB will register by default.
using Vec3GridTypes = TypeList<Vec3IGrid, Vec3SGrid, Vec3DGrid>;
/// The Grid types which OpenVDB will register by default.
using GridTypes =
NumericGridTypes::
Append<Vec3GridTypes>::
Append<tools::PointIndexGrid>::
// #define unfortunately required for one of the tests that removes this alias
#ifndef OPENVDB_DISABLE_POINT_DATA_TREE_ALIAS
Append<points::PointDataGrid>::
#endif
Append<BoolGrid, MaskGrid>;
/// @}
namespace internal {
template <typename T> using ToTreeType = typename T::TreeType;
}
/// @name Lists of native Tree Types
/// @{
using RealTreeTypes = RealGridTypes::Transform<internal::ToTreeType>;
using IntegerTreeTypes = IntegerGridTypes::Transform<internal::ToTreeType>;
using NumericTreeTypes = NumericGridTypes::Transform<internal::ToTreeType>;
using Vec3TreeTypes = Vec3GridTypes::Transform<internal::ToTreeType>;
using TreeTypes = GridTypes::Transform<internal::ToTreeType>;
/// @}
/// @name Lists of native TypedAttributeArray Types (for PointDataGrids)
/// @{
/// The floating point attribute array types which OpenVDB will register by default.
using RealAttributeTypes = TypeList<
points::TypedAttributeArray<float>,
points::TypedAttributeArray<double>,
points::TypedAttributeArray<float, points::TruncateCodec>,
points::TypedAttributeArray<float, points::FixedPointCodec<true, points::UnitRange>>,
points::TypedAttributeArray<float, points::FixedPointCodec<false, points::UnitRange>>
>;
/// The integer attribute array types which OpenVDB will register by default.
using IntegerAttributeTypes = TypeList<
points::TypedAttributeArray<int8_t>,
points::TypedAttributeArray<int16_t>,
points::TypedAttributeArray<int32_t>,
points::TypedAttributeArray<int64_t>
>;
/// The scalar attribute array types which OpenVDB will register by default.
/// This is a combination of native floating point and integer array types.
/// Note that this list does not include bool arrays.
using NumericAttributeTypes =
RealAttributeTypes::Append<IntegerAttributeTypes>;
/// The Vec3 attribute array types which OpenVDB will register by default.
using Vec3AttributeTypes = TypeList<
points::TypedAttributeArray<math::Vec3<int32_t>>,
points::TypedAttributeArray<math::Vec3<float>>,
points::TypedAttributeArray<math::Vec3<double>>,
points::TypedAttributeArray<math::Vec3<float>, points::TruncateCodec>,
points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<true, points::PositionRange>>,
points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<false, points::PositionRange>>,
points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<true, points::UnitRange>>,
points::TypedAttributeArray<math::Vec3<float>, points::FixedPointCodec<false, points::UnitRange>>,
points::TypedAttributeArray<math::Vec3<float>, points::UnitVecCodec>
>;
/// The Mat3 attribute array types which OpenVDB will register by default.
using Mat3AttributeTypes = TypeList<
points::TypedAttributeArray<math::Mat3<float>>,
points::TypedAttributeArray<math::Mat3<double>>
>;
/// The Mat4 attribute array types which OpenVDB will register by default.
using Mat4AttributeTypes = TypeList<
points::TypedAttributeArray<math::Mat4<float>>,
points::TypedAttributeArray<math::Mat4<double>>
>;
/// The Quat attribute array types which OpenVDB will register by default.
using QuatAttributeTypes = TypeList<
points::TypedAttributeArray<math::Quat<float>>,
points::TypedAttributeArray<math::Quat<double>>
>;
/// The attribute array types which OpenVDB will register by default.
using AttributeTypes =
NumericAttributeTypes::
Append<Vec3AttributeTypes>::
Append<Mat3AttributeTypes>::
Append<Mat4AttributeTypes>::
Append<QuatAttributeTypes>::
Append<points::GroupAttributeArray>::
Append<points::StringAttributeArray>::
Append<points::TypedAttributeArray<bool>>;
/// @}
/// The Map types which OpenVDB will register by default.
using MapTypes = TypeList<
math::AffineMap,
math::UnitaryMap,
math::ScaleMap,
math::UniformScaleMap,
math::TranslationMap,
math::ScaleTranslateMap,
math::UniformScaleTranslateMap,
math::NonlinearFrustumMap>;
/// The Metadata types which OpenVDB will register by default.
using MetaTypes = TypeList<
BoolMetadata,
DoubleMetadata,
FloatMetadata,
Int32Metadata,
Int64Metadata,
StringMetadata,
Vec2IMetadata,
Vec2SMetadata,
Vec2DMetadata,
Vec3IMetadata,
Vec3SMetadata,
Vec3DMetadata,
Vec4IMetadata,
Vec4SMetadata,
Vec4DMetadata,
Mat4SMetadata,
Mat4DMetadata,
io::DelayedLoadMetadata>;
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
File.h
Grid.h
Maps.h
Metadata.h
Platform.h
OPENVDB_API
#define OPENVDB_API
Definition Platform.h:274
PointDataGrid.h
Attribute-owned data structure for points. Point attributes are stored in leaf nodes and ordered by v...
Transform.h
Tree.h
TypeList.h
A TypeList provides a compile time sequence of heterogeneous types which can be accessed,...
Types.h
openvdb::v11_0::Grid
Container class that associates a tree with a transform and metadata.
Definition Grid.h:571
openvdb::v11_0::io::DelayedLoadMetadata
Store a buffer of data that can be optionally used during reading for faster delayed-load I/O perform...
Definition DelayedLoadMetadata.h:22
openvdb::v11_0::math::AffineMap
A general linear transform using homogeneous coordinates to perform rotation, scaling,...
Definition Maps.h:296
openvdb::v11_0::math::NonlinearFrustumMap
This map is composed of three steps. First it will take a box of size (Lx X Ly X Lz) defined by a mem...
Definition Maps.h:1892
openvdb::v11_0::math::ScaleMap
A specialized Affine transform that scales along the principal axis the scaling need not be uniform i...
Definition Maps.h:656
openvdb::v11_0::math::ScaleTranslateMap
A specialized Affine transform that scales along the principal axis the scaling need not be uniform i...
Definition Maps.h:1163
openvdb::v11_0::math::TranslationMap
A specialized linear transform that performs a translation.
Definition Maps.h:978
openvdb::v11_0::math::UniformScaleMap
A specialized Affine transform that scales along the principal axis the scaling is uniform in the thr...
Definition Maps.h:906
openvdb::v11_0::math::UniformScaleTranslateMap
A specialized Affine transform that uniformaly scales along the principal axis and then translates th...
Definition Maps.h:1479
openvdb::v11_0::math::UnitaryMap
A specialized linear transform that performs a unitary maping i.e. rotation and or reflection.
Definition Maps.h:1621
openvdb::v11_0::points::TypedAttributeArray
Typed class for storing attribute data.
Definition AttributeArray.h:545
openvdb::v11_0::internal
Definition openvdb.h:114
openvdb::v11_0::internal::ToTreeType
typename T::TreeType ToTreeType
Definition openvdb.h:115
openvdb::v11_0::io
Definition openvdb.h:50
openvdb::v11_0::Vec2DTree
tree::Tree4< Vec2d, 5, 4, 3 >::Type Vec2DTree
Definition openvdb.h:60
openvdb::v11_0::MapTypes
TypeList< math::AffineMap, math::UnitaryMap, math::ScaleMap, math::UniformScaleMap, math::TranslationMap, math::ScaleTranslateMap, math::UniformScaleTranslateMap, math::NonlinearFrustumMap > MapTypes
The Map types which OpenVDB will register by default.
Definition openvdb.h:191
openvdb::v11_0::Vec3DTree
tree::Tree4< Vec3d, 5, 4, 3 >::Type Vec3DTree
Definition openvdb.h:63
openvdb::v11_0::Vec4DMetadata
TypedMetadata< Vec4d > Vec4DMetadata
Definition Metadata.h:370
openvdb::v11_0::Vec3dGrid
Vec3DGrid Vec3dGrid
Definition openvdb.h:84
openvdb::v11_0::RealGridTypes
TypeList< FloatGrid, DoubleGrid > RealGridTypes
The integer Grid types which OpenVDB will register by default.
Definition openvdb.h:91
openvdb::v11_0::FloatMetadata
TypedMetadata< float > FloatMetadata
Definition Metadata.h:360
openvdb::v11_0::Vec3ITree
tree::Tree4< Vec3i, 5, 4, 3 >::Type Vec3ITree
Definition openvdb.h:64
openvdb::v11_0::FloatGrid
Grid< FloatTree > FloatGrid
Definition openvdb.h:75
openvdb::v11_0::FloatTree
tree::Tree4< float, 5, 4, 3 >::Type FloatTree
Definition openvdb.h:55
openvdb::v11_0::VectorGrid
Vec3fGrid VectorGrid
Definition openvdb.h:86
openvdb::v11_0::BoolTree
tree::Tree4< bool, 5, 4, 3 >::Type BoolTree
Common tree types.
Definition openvdb.h:53
openvdb::v11_0::MetaTypes
TypeList< BoolMetadata, DoubleMetadata, FloatMetadata, Int32Metadata, Int64Metadata, StringMetadata, Vec2IMetadata, Vec2SMetadata, Vec2DMetadata, Vec3IMetadata, Vec3SMetadata, Vec3DMetadata, Vec4IMetadata, Vec4SMetadata, Vec4DMetadata, Mat4SMetadata, Mat4DMetadata, io::DelayedLoadMetadata > MetaTypes
The Metadata types which OpenVDB will register by default.
Definition openvdb.h:203
openvdb::v11_0::TreeTypes
GridTypes::Transform< internal::ToTreeType > TreeTypes
Definition openvdb.h:123
openvdb::v11_0::Vec2DMetadata
TypedMetadata< Vec2d > Vec2DMetadata
Definition Metadata.h:364
openvdb::v11_0::Vec3DGrid
Grid< Vec3DTree > Vec3DGrid
Definition openvdb.h:79
openvdb::v11_0::BoolGrid
Grid< BoolTree > BoolGrid
Common grid types.
Definition openvdb.h:73
openvdb::v11_0::IntegerGridTypes
TypeList< Int32Grid, Int64Grid > IntegerGridTypes
The integer Grid types which OpenVDB will register by default.
Definition openvdb.h:93
openvdb::v11_0::MaskTree
tree::Tree4< ValueMask, 5, 4, 3 >::Type MaskTree
Definition openvdb.h:58
openvdb::v11_0::Mat4AttributeTypes
TypeList< points::TypedAttributeArray< math::Mat4< float > >, points::TypedAttributeArray< math::Mat4< double > > > Mat4AttributeTypes
The Mat4 attribute array types which OpenVDB will register by default.
Definition openvdb.h:167
openvdb::v11_0::IntegerTreeTypes
IntegerGridTypes::Transform< internal::ToTreeType > IntegerTreeTypes
Definition openvdb.h:120
openvdb::v11_0::RealTreeTypes
RealGridTypes::Transform< internal::ToTreeType > RealTreeTypes
Definition openvdb.h:119
openvdb::v11_0::Vec3DMetadata
TypedMetadata< Vec3d > Vec3DMetadata
Definition Metadata.h:367
openvdb::v11_0::NumericGridTypes
RealGridTypes::Append< IntegerGridTypes > NumericGridTypes
Definition openvdb.h:97
openvdb::v11_0::ScalarGrid
FloatGrid ScalarGrid
Definition openvdb.h:82
openvdb::v11_0::Vec3fGrid
Vec3SGrid Vec3fGrid
Definition openvdb.h:85
openvdb::v11_0::QuatAttributeTypes
TypeList< points::TypedAttributeArray< math::Quat< float > >, points::TypedAttributeArray< math::Quat< double > > > QuatAttributeTypes
The Quat attribute array types which OpenVDB will register by default.
Definition openvdb.h:172
openvdb::v11_0::Int32Metadata
TypedMetadata< int32_t > Int32Metadata
Definition Metadata.h:361
openvdb::v11_0::Vec2STree
tree::Tree4< Vec2s, 5, 4, 3 >::Type Vec2STree
Definition openvdb.h:62
openvdb::v11_0::initialize
OPENVDB_IMPORT void initialize()
Global registration of native Grid, Transform, Metadata and Point attribute types....
openvdb::v11_0::Vec3TreeTypes
Vec3GridTypes::Transform< internal::ToTreeType > Vec3TreeTypes
Definition openvdb.h:122
openvdb::v11_0::Mat4DMetadata
TypedMetadata< Mat4d > Mat4DMetadata
Definition Metadata.h:374
openvdb::v11_0::GridTypes
NumericGridTypes:: Append< Vec3GridTypes >:: Append< tools::PointIndexGrid >:: Append< points::PointDataGrid >:: Append< BoolGrid, MaskGrid > GridTypes
The Grid types which OpenVDB will register by default.
Definition openvdb.h:102
openvdb::v11_0::Vec3IGrid
Grid< Vec3ITree > Vec3IGrid
Definition openvdb.h:80
openvdb::v11_0::Int32Tree
tree::Tree4< int32_t, 5, 4, 3 >::Type Int32Tree
Definition openvdb.h:56
openvdb::v11_0::Int64Tree
tree::Tree4< int64_t, 5, 4, 3 >::Type Int64Tree
Definition openvdb.h:57
openvdb::v11_0::Int64Grid
Grid< Int64Tree > Int64Grid
Definition openvdb.h:77
openvdb::v11_0::uninitialize
OPENVDB_IMPORT void uninitialize()
Global deregistration of native Grid, Transform, Metadata and Point attribute types.
openvdb::v11_0::AttributeTypes
NumericAttributeTypes:: Append< Vec3AttributeTypes >:: Append< Mat3AttributeTypes >:: Append< Mat4AttributeTypes >:: Append< QuatAttributeTypes >:: Append< points::GroupAttributeArray >:: Append< points::StringAttributeArray >:: Append< points::TypedAttributeArray< bool > > AttributeTypes
The attribute array types which OpenVDB will register by default.
Definition openvdb.h:178
openvdb::v11_0::Vec3SGrid
Grid< Vec3STree > Vec3SGrid
Definition openvdb.h:81
openvdb::v11_0::TopologyTree
MaskTree TopologyTree
Definition openvdb.h:67
openvdb::v11_0::Vec3STree
tree::Tree4< Vec3f, 5, 4, 3 >::Type Vec3STree
Definition openvdb.h:65
openvdb::v11_0::Vec2IMetadata
TypedMetadata< Vec2i > Vec2IMetadata
Definition Metadata.h:365
openvdb::v11_0::VectorTree
Vec3fTree VectorTree
Definition openvdb.h:70
openvdb::v11_0::TopologyGrid
MaskGrid TopologyGrid
Definition openvdb.h:83
openvdb::v11_0::UInt32Tree
tree::Tree4< uint32_t, 5, 4, 3 >::Type UInt32Tree
Definition openvdb.h:59
openvdb::v11_0::ScalarTree
FloatTree ScalarTree
Definition openvdb.h:66
openvdb::v11_0::IntegerAttributeTypes
TypeList< points::TypedAttributeArray< int8_t >, points::TypedAttributeArray< int16_t >, points::TypedAttributeArray< int32_t >, points::TypedAttributeArray< int64_t > > IntegerAttributeTypes
The integer attribute array types which OpenVDB will register by default.
Definition openvdb.h:138
openvdb::v11_0::Vec2ITree
tree::Tree4< Vec2i, 5, 4, 3 >::Type Vec2ITree
Definition openvdb.h:61
openvdb::v11_0::Vec3GridTypes
TypeList< Vec3IGrid, Vec3SGrid, Vec3DGrid > Vec3GridTypes
The Vec3 Grid types which OpenVDB will register by default.
Definition openvdb.h:99
openvdb::v11_0::StringMetadata
TypedMetadata< std::string > StringMetadata
Definition Metadata.h:363
openvdb::v11_0::Vec3AttributeTypes
TypeList< points::TypedAttributeArray< math::Vec3< int32_t > >, points::TypedAttributeArray< math::Vec3< float > >, points::TypedAttributeArray< math::Vec3< double > >, points::TypedAttributeArray< math::Vec3< float >, points::TruncateCodec >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::PositionRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::PositionRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< true, points::UnitRange > >, points::TypedAttributeArray< math::Vec3< float >, points::FixedPointCodec< false, points::UnitRange > >, points::TypedAttributeArray< math::Vec3< float >, points::UnitVecCodec > > Vec3AttributeTypes
The Vec3 attribute array types which OpenVDB will register by default.
Definition openvdb.h:150
openvdb::v11_0::MaskGrid
Grid< MaskTree > MaskGrid
Definition openvdb.h:78
openvdb::v11_0::Vec4SMetadata
TypedMetadata< Vec4s > Vec4SMetadata
Definition Metadata.h:372
openvdb::v11_0::NumericTreeTypes
NumericGridTypes::Transform< internal::ToTreeType > NumericTreeTypes
Definition openvdb.h:121
openvdb::v11_0::Mat3AttributeTypes
TypeList< points::TypedAttributeArray< math::Mat3< float > >, points::TypedAttributeArray< math::Mat3< double > > > Mat3AttributeTypes
The Mat3 attribute array types which OpenVDB will register by default.
Definition openvdb.h:162
openvdb::v11_0::Vec3SMetadata
TypedMetadata< Vec3s > Vec3SMetadata
Definition Metadata.h:369
openvdb::v11_0::Vec3fTree
Vec3STree Vec3fTree
Definition openvdb.h:69
openvdb::v11_0::DoubleTree
tree::Tree4< double, 5, 4, 3 >::Type DoubleTree
Definition openvdb.h:54
openvdb::v11_0::Int32Grid
Grid< Int32Tree > Int32Grid
Definition openvdb.h:76
openvdb::v11_0::Vec2SMetadata
TypedMetadata< Vec2s > Vec2SMetadata
Definition Metadata.h:366
openvdb::v11_0::NumericAttributeTypes
RealAttributeTypes::Append< IntegerAttributeTypes > NumericAttributeTypes
Definition openvdb.h:147
openvdb::v11_0::Vec4IMetadata
TypedMetadata< Vec4i > Vec4IMetadata
Definition Metadata.h:371
openvdb::v11_0::Mat4SMetadata
TypedMetadata< Mat4s > Mat4SMetadata
Definition Metadata.h:373
openvdb::v11_0::DoubleGrid
Grid< DoubleTree > DoubleGrid
Definition openvdb.h:74
openvdb::v11_0::Vec3IMetadata
TypedMetadata< Vec3i > Vec3IMetadata
Definition Metadata.h:368
openvdb::v11_0::RealAttributeTypes
TypeList< points::TypedAttributeArray< float >, points::TypedAttributeArray< double >, points::TypedAttributeArray< float, points::TruncateCodec >, points::TypedAttributeArray< float, points::FixedPointCodec< true, points::UnitRange > >, points::TypedAttributeArray< float, points::FixedPointCodec< false, points::UnitRange > > > RealAttributeTypes
The integer attribute array types which OpenVDB will register by default.
Definition openvdb.h:130
openvdb::v11_0::BoolMetadata
TypedMetadata< bool > BoolMetadata
Definition Metadata.h:358
openvdb::v11_0::Int64Metadata
TypedMetadata< int64_t > Int64Metadata
Definition Metadata.h:362
openvdb::v11_0::Vec3dTree
Vec3DTree Vec3dTree
Definition openvdb.h:68
openvdb::v11_0::DoubleMetadata
TypedMetadata< double > DoubleMetadata
Definition Metadata.h:359
openvdb
Definition Exceptions.h:13
openvdb::v11_0::TypeList
A list of types (not necessarily unique)
Definition TypeList.h:578
openvdb::v11_0::TypeList< FloatGrid, DoubleGrid >::Transform
typename typelist_internal::TSTranformImpl< OpT, Ts... >::type Transform
Definition TypeList.h:736
openvdb::v11_0::TypeList< FloatGrid, DoubleGrid >::Append
typename typelist_internal::TSAppendImpl< Self, TypesToAppend... >::type Append
Definition TypeList.h:656
openvdb::v11_0::points::FixedPointCodec
Definition AttributeArray.h:511
openvdb::v11_0::points::TruncateCodec
Definition AttributeArray.h:481
openvdb::v11_0::points::UnitVecCodec
Definition AttributeArray.h:526
openvdb::v11_0::tree::Tree4::Type
Tree< RootNode< InternalNode< InternalNode< LeafNode< T, N3 >, N2 >, N1 > > > Type
Definition Tree.h:1060
OPENVDB_VERSION_NAME
#define OPENVDB_VERSION_NAME
The version namespace name for this library version.
Definition version.h.in:121
OPENVDB_USE_VERSION_NAMESPACE
#define OPENVDB_USE_VERSION_NAMESPACE
Definition version.h.in:212