#!/usr/bin/env python
# License: GPL v3 Copyright: 2016, Kovid Goyal <kovid at kovidgoyal.net>

from collections.abc import Iterable
from enum import IntFlag
from functools import partial
from typing import NamedTuple

from .fast_data_types import BORDERS_PROGRAM, get_options, init_borders_program, set_borders_rects
from .shaders import program_for
from .typing_compat import LayoutType
from .utils import color_as_int
from .window_list import WindowGroup, WindowList


class BorderColor(IntFlag):
    # These are indices into the array of colors in the border vertex shader
    default_bg, active, inactive, window_bg, bell, tab_bar_bg, tab_bar_margin_color, tab_bar_left_edge_color, tab_bar_right_edge_color = range(9)


class Border(NamedTuple):
    left: int
    top: int
    right: int
    bottom: int
    color: BorderColor


def vertical_edge(rects: list[Border], color: BorderColor, width: int, top: int, bottom: int, left: int) -> None:
    if width > 0:
        rects.append(Border(left, top, left + width, bottom, color))


def horizontal_edge(rects: list[Border], color: BorderColor, height: int, left: int, right: int, top: int) -> None:
    if height > 0:
        rects.append(Border(left, top, right, top + height, color))


def add_borders(rects: list[Border], color: BorderColor, wg: WindowGroup) -> None:
    geometry = wg.geometry
    if geometry is None:
        return
    pl, pt = wg.effective_padding('left'), wg.effective_padding('top')
    pr, pb = wg.effective_padding('right'), wg.effective_padding('bottom')
    left = geometry.left - pl
    top = geometry.top - pt
    lr = geometry.right
    right = lr + pr
    bt = geometry.bottom
    bottom = bt + pb
    h = partial(horizontal_edge, rects, color)
    v = partial(vertical_edge, rects, color)
    width = wg.effective_border()
    bt = bottom
    lr = right
    left -= width
    top -= width
    right += width
    bottom += width
    pl = pr = pb = pt = width
    h(pt, left, right, top)
    h(pb, left, right, bt)
    v(pl, top, bottom, left)
    v(pr, top, bottom, lr)


def load_borders_program() -> None:
    program_for('border').compile(BORDERS_PROGRAM)
    init_borders_program()


class Borders:

    def __init__(self, os_window_id: int, tab_id: int):
        self.os_window_id = os_window_id
        self.tab_id = tab_id

    def __call__(
        self,
        all_windows: WindowList,
        current_layout: LayoutType,
        tab_bar_rects: Iterable[Border],
        draw_window_borders: bool = True,
    ) -> None:
        opts = get_options()
        draw_active_borders = opts.active_border_color is not None
        draw_minimal_borders = opts.draw_minimal_borders and max(opts.window_margin_width) < 1
        rects: list[Border] = []
        for br in current_layout.blank_rects:
            rects.append(Border(*br, BorderColor.default_bg))
        rects.extend(tab_bar_rects)
        bw = 0
        groups = tuple(all_windows.iter_all_layoutable_groups(only_visible=True))
        if groups:
            bw = groups[0].effective_border()
        draw_borders = bw > 0 and draw_window_borders
        active_group = all_windows.active_group

        for i, wg in enumerate(groups):
            window_bg = color_as_int(wg.default_bg)
            window_bg = (window_bg << 8) | BorderColor.window_bg
            if draw_borders and not draw_minimal_borders:
                # Draw the border rectangles
                if wg is active_group and draw_active_borders:
                    color = BorderColor.active
                else:
                    color = BorderColor.bell if wg.needs_attention else BorderColor.inactive
                add_borders(rects, color, wg)

        if draw_minimal_borders:
            for border_line in current_layout.get_minimal_borders(all_windows):
                rects.append(Border(*border_line.edges, border_line.color))
        set_borders_rects(self.os_window_id, self.tab_id, rects)
