<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Walls Of Sadness" el:subtitle="" el:id="ss12"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 203 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)

draw_checkerboard_floor( "fl-inverse", "fl-black", 0, 0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-death",i-1,line)
      elseif c=="h" then
         if (difficult) then -- hard
           hollow(i-1,line)
         end
      elseif c=="H" then
         if (not difficult) then -- easy
           hollow(i-1,line)
         end
      elseif c=="1" then
     set_floor("fl-gradient",  i-1,  line, {type=3})
      elseif c=="2" then
     set_floor("fl-gradient",  i-1,  line, {type=4})
      elseif c=="3" then
     set_floor("fl-gradient",  i-1,  line, {type=1})
      elseif c=="4" then
     set_floor("fl-gradient",  i-1,  line, {type=2})
      elseif c=="5" then
         set_floor("fl-gradient",  i-1,  line, {type=5})
      elseif c=="6" then
         set_floor("fl-gradient",  i-1,  line, {type=6})
      elseif c=="7" then
         set_floor("fl-gradient",  i-1,  line, {type=7})
      elseif c=="8" then
         set_floor("fl-gradient",  i-1,  line, {type=8})
      elseif c=="x" then
         set_actor("ac-whiteball-small", i,line+.5, {player=0, essential=1})
        end
    end
end
--              01234567890123456789
renderLine(00, "####################")
renderLine(01, "#533333333333333336#")
renderLine(02, "#1 x           x  2#")
renderLine(03, "#15336H 5336 H53362#")
renderLine(04, "#11##2  1##2  1##22#")
renderLine(05, "#11##2h 1##2 h1##22#")
renderLine(06, "#11##2  1##2  1##22#")
renderLine(07, "#11##2 h1##2h 1##22#")
renderLine(08, "#11##2  1##2  1##22#")
renderLine(09, "#17448 H7448H 74482#")
renderLine(10, "#1 x           x  2#")
renderLine(11, "#744444444444444448#")
renderLine(12, "####################")
--              01234567890123456789
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
