<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Hail Storm" el:subtitle="" el:id="nat21"/>
      <el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
      <el:author  el:name="Nat Pryce" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Nat Pryce</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
function wormhole(n)
    return "wormhole-"..n
end

function fill_floor(name, x0,y0, w,h, attrs)
    if x0 == nil then x0 = 0 end
    if y0 == nil then y0 = 0 end
    if w  == nil then w  = level_width end
    if h  == nil then h  = level_height end
    for y=y0,y0+h-1 do
    for x=x0,x0+w-1 
            do set_floor(name, x, y, attrs) 
        end
    end
end

function random_real( min, max, precision )
    precision = precision or 100
    return random(min*precision,max*precision-1)/precision
end

create_world( 20, 14 )
fill_floor( "fl-ice" )

draw_stones( "st-rock5", {0,0}, {0,1}, level_height )
draw_stones( "st-rock5", {level_width-1,0}, {0,1}, level_height )

fill_stones( "st-oneway-s", 1, 0, level_width-2, 2 )
fill_floor( "fl-abyss", 1,level_height-2, level_width-2, 2 )

if not difficult then -- easy
    MIN_FORCE = 15
    MAX_FORCE = 20
else -- difficult
    MIN_FORCE = 20
    MAX_FORCE = 35
end

for x=1,level_width-2 do
    draw_floor( "fl-gradient", {x,0}, {0,1}, 2,
                {type=FLAT_FORCE_S, 
                 force=random_real(MIN_FORCE,MAX_FORCE)} ) 
    set_actor( "ac-killerball", x+0.5, 0.5, {controllers=0} )
    set_item( "it-wormhole", x, level_height-1,
              {name=wormhole(x),
               targetx=x+0.5, targety=0.5, 
               range=0.5} )
end

for y=level_height-8,level_height-4,2 do
    oxyd( 0, y )
    oxyd( level_width-1, y )
end
oxyd_shuffle()

set_actor( "ac-blackball", level_width/2, 7.5 )
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
