<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Give more Way" el:subtitle="" el:id="just21"/>
      <el:version el:score="2" el:release="2" el:revision="4" el:status="released"/>
      <el:author  el:name="JuSt" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 JuSt</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.00">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
enigma.ConserveLevel = 0

create_world(20, 13)
oxyd_default_flavor="b"

-- Floor Layer
fill_floor("fl-concrete")
draw_floor("fl-water", {3, 0}, {0, 1}, 3)
set_floor("fl-swamp", 16, 2)

-- Item Layer
set_item("it-trigger", 3, 0, {action="open", target="door", invisible=FALSE})
if difficult then
    set_item("it-coin1", 3, 3)
end

-- Stone Layer
oxyd(19, 2)
oxyd(19, 1)
draw_border("st-greenbrown", 0, 0, 3, 3)
fill_stones("st-greenbrown", 4, 0, 2, 3)
draw_stones("st-greenbrown", {6, 0}, {1, 0}, 2)
draw_stones("st-greenbrown", {9, 0}, {1, 0}, 11)
draw_stones("st-chess_black", {6, 1}, {1, 1}, 11)
draw_stones("st-chess_black", {8, 1}, {1, 1}, 11)
draw_stones("st-chess_black", {10, 1}, {1, 1}, 9)
draw_stones("st-chess_black", {12, 1}, {1, 1}, 7)
draw_stones("st-chess_black", {14, 1}, {1, 1}, 3)
draw_stones("st-greenbrown", {0, 3}, {0, 1}, 10)
draw_stones("st-chess_black", {2, 3}, {1, 1}, 9)
draw_stones("st-chess_black", {4, 3}, {1, 1}, 9)
draw_stones("st-chess_black", {6, 3}, {1, 1}, 9)
draw_stones("st-greenbrown", {17, 3}, {0, 1}, 2)
draw_stones("st-greenbrown", {19, 3}, {0, 1}, 6)
draw_stones("st-chess_black", {1, 4}, {1, 1}, 8)
draw_stones("st-chess_black", {1, 6}, {1, 1}, 6)
draw_stones("st-chess_black", {1, 8}, {1, 1}, 4)
draw_stones("st-chess_black", {1, 10}, {1, 1}, 2)
draw_stones("st-greenbrown", {19, 10}, {0, 1}, 3)
draw_stones("st-greenbrown", {1, 12}, {1, 0}, 2)
draw_stones("st-greenbrown", {4, 12}, {1, 0}, 9)
draw_stones("st-greenbrown", {14, 12}, {1, 0}, 5)
set_stone("st-laser", 8, 0, {dir=SOUTH, on=1})
set_stones("st-greenbrown", {{1, 1}, {17, 1}})
set_stones("st-chess_black", {{16, 1}, {18, 5}})
set_stones("st-laser", {{17, 2}, {19, 9}}, {dir=WEST, on=1})
set_stone("st-door", 18, 3, {name="door", type="h"})
if difficult then
    set_stones("st-stone_break", {{8, 4}, {3, 7}, {13, 7}, {7, 9}})
end
set_stone("st-glass", 11, 9)
set_stone("st-lightpassenger", 13, 11, {name="bolder4"})
set_stones("st-laser", {{3, 12}, {13, 12}}, {dir=NORTH, on=1})

-- Actor Layer
set_actor("ac-blackball", 18.5, 4.5, {player=0, mouseforce=1})

oxyd_shuffle()
  ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
