<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Left Lost?" el:subtitle="" el:id="devnull112"/>
      <el:version el:score="1" el:release="1" el:revision="2" el:status="released"/>
      <el:author el:name="/dev/null" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2012 /dev/null</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.10" />
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="1:23"/>
    </el:info>
    <el:luamain><![CDATA[
wo["AutoRespawn"] = true
wo["AllowSuicide"] = false

ti[" ."] = {"fl_abyss"}
ti["  "] = {"fl_bridge_bw", state=CLOSED}
ti["+ "] = {"st_box"}
ti["# "] = {"st_bluesand", cluster=1}
ti["V "] = {"st_boulder", orientation=NORTH, name="boulder#"}
ti["blocker"] = {"st_blocker", name="blocker%%"}
ti["trigger"] = {"fl_scales_bridgewood", min=0.6, target="triggerHandling", _b="blocker%%"}
ti["O "] = ti[" ."] .. {"st_oxyd_d"}
ti["@0"] = {"#ac_marble_black"}

wo(res.composer(res.autotile(ti, {"B", "blocker"}, {"T", "trigger"})), "  ", {
    "#.#.#.#.#. . . . . .",
    "#.V @0V #. . . . . .",
    "#.Bl  Br#. . . . . .",
    "#.  +   #. . . . . .",
    "#.+. .+ #. . . . . .",
    "#.Bl+ Br#. . . . . .",
    "#.+.  + #. . . . . .",
    "#.      #. . . . . .",
    "#.      #.#.#.#.#.#.",
    "#.   .Tr   . .  B O.",
    "#.  +.            #.",
    "#.Tl       . .  B O.",
    "#.#.#.#.#.#.#.#.#.#."})

function triggerHandling(val, src)
    no[src["_b"]]:open()
    no["boulder#*"]:turn()
end
 ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
