<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Marching Formation" el:subtitle="No sharing!" el:id="ais73"/>
      <el:version el:score="2" el:release="2" el:revision="2" el:status="released"/>
      <el:author el:name="Alex Smith" el:email="ais523@bham.ac.uk" el:homepage=""/>
      <el:copyright>Copyright © 2010 Alex Smith</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.10"/>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:score el:easy="1:06" el:difficult="1:36"/>
    </el:info>
    <el:luamain><![CDATA[
wo["ConserveLevel"] = false

ti[" "] = {"fl_lawn"}
ti["~"] = {"fl_water"}
if wo["IsDifficult"] then
    ti["o"] = {"it_meditation_hollow"} .. ti({"fl_scales_bridgewood", friction=4, adhesion=1.5, min=0.8, action="callback", target="burnme", safeaction=true})
else
    ti["o"] = {"it_meditation_hollow"}
end
ti["@"]={"#ac_pearl", essential=INDISPENSABLE}

wo(ti," ",{
    "~~~~~~~~~~~~~~~~~~~~",
    "~  ~o~        o   ~~",
    "~      ~  o  ~o   ~~",
    "~~    ~~     ~ ~o  ~",
    "~o    ~o ~ ~~~ ~~  ~",
    "~~     ~~~         ~",
    "~       ~~~o       ~",
    "~        ~~        ~",
    "~ @@@     ~~   ~~~ ~",
    "~ @@@           o~ ~",
    "~ @@@          ~   ~",
    "~              ~   ~",
    "~~~~~~~~~~~~~~~~~~~~"})

function burnme(signal, caller)
    wo[caller] = {"it_burnable_ignited"}
end
 ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true" />
      </el:string>
      <el:string el:key="subtitle">
        <el:english el:translate="true" />
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
