<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Dustwalkers" el:subtitle="" el:id="ant06"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Petr Machata" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2002 Petr Machata</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- 2003-02-10 -- keeping up to date with latest additions to ant.lua

function tick()
   for _=1,3 do
      local bid = random(1,getn(bolders))
      local dir = random(0,3)
      SendMessage(bolders[bid],"direction",dir)
   end
end

cells={}
cells[" "]=cell{floor={face="fl-sand"}}
cells["#"]=cell{stone={face="st-greenbrown"}}
cells["x"]=cell{stone={face="st-grate1"}}
cells["@"]=cell{stone={face="st-wood"}}
cells["O"]=cell{actor={face="ac-blackball", attr={player=0}}}
cells["A"]=cell{stone={face="st-door", attr={name="doorA", type="v"}}}
cells["B"]=cell{stone={face="st-door", attr={name="doorB", type="v"}}}
cells["C"]=cell{stone={face="st-door", attr={name="doorC", type="h"}}}
cells["D"]=cell{stone={face="st-door", attr={name="doorD", type="h"}}}
cells["a"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorA"}}}
cells["b"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorB"}}}
cells["c"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorC"}}}
cells["d"]=cell{item= {face="it-trigger", attr={action="openclose", target="doorD"}}}
cells["0"]=oxyd
bolders={}
cells["V"]=cell{parent={{add_multistone, "st-bolder-s", bolders}}}
cells["<"]=cell{parent={{add_multistone, "st-bolder-w", bolders}}}
cells["^"]=cell{parent={{add_multistone, "st-bolder-n", bolders}}}
cells["~"]=cell{stone={face="st-timer", attr={action="callback", target="tick", interval=0.10}}}

level = {
   "####################",
   "#  #     V V V  #  #",
   "#  A    # # # # # O#",
   "#  #           <#  #",
   "#  #            ##x#",
   "#  #    @      <   #",
   "#  #       @       #",
   "#  #           <   #",
   "#  #     c#x#d     #",
   "#  #      x x  <   #",
   "#  ## # # # # # # ##",
   "#00# ^ ^  #C#  ^ ^ #",
   "~########## ########",
   "#00# V V  #D#  V V #",
   "#  ## # # # # # # ##",
   "#  #      x x      #",
   "#  #      #x# @    #",
   "#  # b             #",
   "#  #            @  #",
   "#  #               #",
   "#  #   a           #",
   "#  B               #",
   "#  #               #",
   "#  #  ^ ^ ^ ^ ^ ^  #",
   "####################"
}

set_default_parent(cells[" "])
oxyd_default_flavor = "b"
create_world_by_map(level)
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
