<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 28" el:subtitle="esprit 28" el:id="ss_esp28"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- question: how can I turn a fourswitch by a timer?

enigma.ConserveLevel = FALSE
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 8,6.5)
set_actor("ac-top", 13.5,10.5, {range=15, force=10})
fill_floor("fl-water",0,0,levelw,levelh)
fill_floor("fl-bluegreenx",4,1,levelw-9,levelh-2)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-fakeoxyd", i-1,line)
      elseif c=="B" then
         set_stone("st-actorimpulse", i-1,line)
      elseif c=="S" then                                                                
         set_stone("st-fourswitch", i-1,line, {name="switch",action="callback", target="s1"})
      elseif c=="T" then
         set_stone( "st-timer", i-1,line, {action="callback", target="s1"})      
      elseif c=="1" then                                                                
     set_item("it-magnet",i-1,line,{name="magnet1", on=1})
      elseif c=="2" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet2", on=0})
      elseif c=="3" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet3", on=0})
      elseif c=="4" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet4", on=0})
      elseif c=="O" then
     oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , "                    ")
renderLine(01 , "    #####O#####     ")
renderLine(02 , "    #    1    #     ")
renderLine(03 , "    #         #     ")
renderLine(04 , "    #         #     ")  
renderLine(05 , "    #         #     ")
renderLine(06 , "    O4   B   2O     ")
renderLine(07 , "    #         #     ")
renderLine(08 , "    #         #     ")
renderLine(09 , "    #         #     ")
renderLine(10 , "    #    3    #     ")
renderLine(11 , "    #####O##ST#     ")
renderLine(12 , "                    ")
--               01234567890123456789
x=1
function s1() 
SendMessage("magnet"..x, "off")
x=x+1
if x==5 then x=1 end
SendMessage("magnet"..x, "on")
SendMessage("switch", "turn", WEST)
end
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
