<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<objects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="objects.xsd">
  <attributes>
    <attr name="action" type="tokens" default="nil" rw="rw"/>
    <attr name="adhesion" type="double" default="nil" rw="rw"/>
    <attr name="algorithm" type="string" default="std" rw="rw"/>
    <attr name="anchor1" type="tokens" default="nil" rw="rw"/>
    <attr name="anchor2" type="tokens" default="nil" rw="rw"/>
    <attr name="attacknearest" type="bool" default="false" rw="rw"/>
    <attr name="autoclose" type="bool" default="false" rw="rw"/>
    <attr name="autoopen" type="bool" default="false" rw="rw"/>
    <attr name="basename" type="string" default="nil" rw="r"/>
    <attr name="breakable" type="bool" default="false" rw="rw"/>
    <attr name="burnable" type="bool" default="nil" rw="rw"/>
    <attr name="charge" type="double" default="0" rw="rw"/>
    <attr name="cluster" type="int" default="nil" min="0" max="9" rw="rw"/>
    <attr name="code" type="int" default="1" rw="rw"/>
    <attr name="coin_value" type="double" default="1" rw="rw"/>
    <attr name="color" type="int" default="nil" min="0" max="1" rw="rw"/>
    <attr name="connections" type="string" default="nil" rw="rw"/>
    <attr name="controllers" type="int" default="0" min="0" max="3" rw="rw"/>
    <attr name="counterclock" type="bool" default="false" rw="rw"/>
    <attr name="checkerboard" type="int" default="nil" rw="rw"/>
    <attr name="destination" type="tokens" default="nil" rw="rw"/>
    <attr name="destidx" type="int" default="0" min="0" max="999" rw="rw"/>
    <attr name="essential" type="int" default="0" min="0" max="2" rw="rw"/>
    <attr name="essential_id" type="string" default="nil" rw="rw"/>
    <attr name="eternal" type="bool" default="false" rw="rw"/>
    <attr name="exit" type="bool" default="false" rw="rw"/>
    <attr name="faces" type="string" default="nil" rw="rw"/>
    <attr name="fastfire" type="bool" default="false" rw="rw"/>
    <attr name="fellows" type="group" default="nil" rw="r"/>
    <attr name="force_x" type="double" default="0" rw="rw"/>
    <attr name="force_y" type="double" default="0" rw="rw"/>
    <attr name="flavor" type="string" default="b" rw="rw"/>
    <attr name="floodable" type="bool" default="false" rw="rw"/>
    <attr name="fragility" type="double" default="nil" rw="rw"/>
    <attr name="freezable" type="bool" default="false" rw="r"/>
    <attr name="freeze_check" type="bool" default="false" rw="rw"/>
    <attr name="friction" type="double" default="nil" rw="rw"/>
    <attr name="gohome" type="bool" default="true" rw="rw"/>
    <attr name="gradient" type="double" default="nil" rw="rw"/>
    <attr name="hit_strength" type="double" default="nil" rw="rw"/>
    <attr name="hit_distortion_xx" type="double" default="1" rw="rw"/>
    <attr name="hit_distortion_xy" type="double" default="0" rw="rw"/>
    <attr name="hit_distortion_yx" type="double" default="0" rw="rw"/>
    <attr name="hit_distortion_yy" type="double" default="1" rw="rw"/>
    <attr name="hollow" type="bool" default="false" rw="rw"/>
    <attr name="ignitable" type="bool" default="false" rw="rw"/>
    <attr name="initfire" type="bool" default="false" rw="rw"/>
    <attr name="instant" type="bool" default="false" rw="rw"/>
    <attr name="intensity" type="double" default="1" rw="rw"/>
    <attr name="interval" type="double" default="1" rw="rw"/>
    <attr name="interval_s" type="double" default="3" rw="rw"/>
    <attr name="interval_m" type="double" default="6" rw="rw"/>
    <attr name="interval_l" type="double" default="12" rw="rw"/>
    <attr name="inverse" type="bool" default="false" rw="rw"/>
    <attr name="invisible" type="bool" default="false" rw="rw"/>
    <attr name="length" type="double" default="1" rw="rw"/>
    <attr name="liftable" type="bool" default="false" rw="r"/>
    <attr name="loop" type="bool" default="true" rw="rw"/>
    <attr name="mass" type="double" default="1" rw="rw"/>
    <attr name="max" type="double" default="0" rw="rw"/>
    <attr name="min" type="double" default="0" rw="rw"/>
    <attr name="movable" type="bool" default="false" rw="rw"/>
    <attr name="name" type="string" default="nil" rw="rw"/>
    <attr name="name_m" type="string" default="nil" rw="rw"/>
    <attr name="name_s" type="string" default="nil" rw="rw"/>
    <attr name="noash" type="bool" default="false" rw="rw"/>
    <attr name="nopaction" type="bool" default="false" rw="rw"/>
    <attr name="noshuffle" type="bool" default="false" rw="rw"/>
    <attr name="orientation" type="int" default="0" min="0" max="3" rw="rw"/>
    <attr name="owner" type="int" default="nil" min="0" max="1" rw="rw"/>
    <attr name="oxydcolor" type="int" default="-1" min="-4" max="7" rw="rw"/>
    <attr name="portable" type="bool" default="false" rw="r"/>
    <attr name="prefercurrent" type="double" default="0.0" rw="rw"/>
    <attr name="push_directions" type="string" default="nil" rw="rw"/>
    <attr name="range" type="double" default="1.0" rw="rw"/>
    <attr name="rubbers" type="group" default="nil" rw="r"/>
    <attr name="safeaction" type="bool" default="false" rw="rw"/>
    <attr name="secure" type="bool" default="false" rw="rw"/>
    <attr name="scissor" type="bool" default="false" rw="rw"/>
    <attr name="scratches" type="string" default="" rw="rw"/>
    <attr name="shape" type="string" default="" rw="rw"/>
    <attr name="selection" type="tokens" default="nil" rw="rw"/>
    <attr name="slope" type="int" default="-1" min="-1" max="7" rw="rw"/>
    <attr name="spreading" type="double" default="nil" rw="rw"/>
    <attr name="state" type="int" default="0" min="0" max="1" rw="rw"/>
    <attr name="static" type="bool" default="false" rw="rw"/>
    <attr name="steady" type="bool" default="false" rw="rw"/>
    <attr name="stock" type="int" default="1000" rw="rw"/>
    <attr name="strength" type="double" default="1" rw="rw"/>
    <attr name="target" type="tokens" default="nil" rw="rw"/>
    <attr name="text" type="string" default="nil" rw="rw"/>
    <attr name="transparent" type="bool" default="false" rw="rw"/>
    <attr name="threshold" type="double" default="0" rw="rw"/>
    <attr name="velocity_x" type="double" default="nil" rw="rw"/>
    <attr name="velocity_y" type="double" default="nil" rw="rw"/>
    <attr name="wires" type="group" default="nil" rw="r"/>
    <attr name="$chargesign" type="int" default="0" min="-1" max="1" rw=""/>
    <attr name="$firetransform" type="string" default="" rw=""/>
    <attr name="$heattransform" type="string" default="" rw=""/>
  </attributes>
  <messages>
    <msg name="close" type="nil"/>
    <msg name="closeall" type="nil"/>
    <msg name="crack" type="nil"/>
    <msg name="darken" type="nil"/>
    <msg name="disconnect" type="nil"/>
    <msg name="explode" type="nil"/>
    <msg name="extinguish" type="nil"/>
    <msg name="flip" type="nil"/>
    <msg name="forcefire" type="nil"/>
    <msg name="get_adjacents" type="nil"/>
    <msg name="get_cluster" type="nil"/>
    <msg name="is_complete" type="nil"/>
    <msg name="grow" type="nil"/>
    <msg name="heat" type="nil"/>
    <msg name="hit" type="object"/>
    <msg name="ignite" type="nil"/>
    <msg name="inner_pull" type="dir"/>
    <msg name="kill" type="nil"/>
    <msg name="lighten" type="nil"/>
    <msg name="move" type="pos"/>
    <msg name="off" type="nil"/>
    <msg name="on" type="nil"/>
    <msg name="open" type="nil"/>
    <msg name="orientate" type="nil"/>
    <msg name="peepall" type="nil"/>
    <msg name="pull_rotate" type="int"/>
    <msg name="push_rotate" type="int"/>
    <msg name="setfire" type="nil"/>
    <msg name="shuffle" type="nil"/>
    <msg name="shovel" type="nil"/>
    <msg name="signal" type="int" min="0" max="1"/>
    <msg name="spit" type="tokens"/>
    <msg name="stopfire" type="nil"/>
    <msg name="toggle" type="nil"/>
    <msg name="turn" type="nil"/>
    <msg name="turnback" type="nil"/>
    <msg name="_appear" type="nil"/>
    <msg name="_dispenser" type="nil"/>
    <msg name="_booze" type="nil"/>
    <msg name="_brush" type="nil"/>
    <msg name="_cannonball" type="nil"/>
    <msg name="_capture" type="nil"/>
    <msg name="_checkflood" type="nil"/>
    <msg name="_disappear" type="nil"/>
    <msg name="_explosion" type="nil"/>
    <msg name="_fall" type="nil"/>
    <msg name="_fallvortex" type="nil"/>
    <msg name="_fire" type="nil"/>
    <msg name="_freeze" type="nil"/>
    <msg name="_glasses" type="nil"/>
    <msg name="_hit" type="object"/>
    <msg name="_init" type="nil"/>
    <msg name="_invisibility" type="nil"/>
    <msg name="_jump" type="nil"/>
    <msg name="_jumping" type="bool"/>
    <msg name="_laserhit" type="nil"/>
    <msg name="_levelfinish" type="bool"/>
    <msg name="_model_reanimated" type="nil"/>
    <msg name="_passed" type="nil"/>            <!-- check type-->
    <msg name="_performaction" type="nil"/>
    <msg name="_recheck" type="nil"/>
    <msg name="_resurrect" type="nil"/>
    <msg name="_revive" type="nil"/>
    <msg name="_rise" type="nil"/>
    <msg name="_scramble" type="int"/>
    <msg name="_shatter" type="nil"/>
    <msg name="_shield" type="nil"/>
    <msg name="_shogun" type="int"/>
    <msg name="_start" type="nil"/>
    <msg name="_suicide" type="nil"/>
    <msg name="_trigger" type="bool"/>
    <msg name="_updateglobals" type="string"/>
  </messages>
  <zoo>
    <object name="" abstract="true" states="2">
      <attr name="action"/>
      <attr name="basename"/>
      <attr name="checkerboard"/>
      <attr name="inverse"/>
      <attr name="name"/>
      <attr name="nopaction"/>
      <attr name="safeaction"/>
      <attr name="state"/>
      <attr name="target"/>
      <action type="bool"/>
      <msg name="disconnect"/>
      <msg name="kill"/>
      <msg name="toggle"/>
    </object>
    <object name="ac" abstract="true">
      <attr name="adhesion" default="1.0"/>
      <attr name="controllers"/>
      <attr name="color" rw="r"/>
      <attr name="fellows"/>
      <attr name="owner"/>
      <attr name="essential"/>
      <attr name="essential_id"/>
      <attr name="charge"/>
      <attr name="mass" rw="r"/>
      <attr name="velocity_x"/>
      <attr name="velocity_y"/>
      <msg name="_freeze"/>
      <msg name="_revive"/>
    </object>
    <object name="ac_bug">
    </object>
    <object name="ac_horse">
      <attr name="destination"/>
      <attr name="destidx"/>
      <attr name="loop" default="true"/>
      <attr name="steady" default="true"/>
      <attr name="strength" default="10.0"/>
    </object>
    <object name="ac_killer">
      <attr name="color" default="1"/>
    </object>
    <object name="ac_killer_black">
      <attr name="color" value="0"/>
    </object>
    <object name="ac_killer_white">
      <attr name="color" value="1"/>
    </object>
    <object name="ac_marble">
      <attr name="color" default="0"/>
      <msg name="_appear"/>
      <msg name="_booze"/>
      <msg name="_disappear"/>
      <msg name="_fall"/>
      <msg name="_fallvortex"/>
      <msg name="_init"/>
      <msg name="_invisibility"/>
      <msg name="_jump"/>
      <msg name="_laserhit"/>
      <msg name="_levelfinish"/>
      <msg name="_resurrect"/>
      <msg name="_rise"/>
      <msg name="_shatter"/>
      <msg name="_shield"/>
      <msg name="_suicide"/>
    </object>
    <object name="ac_marble_black">
      <attr name="color" value="0"/>
    </object>
    <object name="ac_marble_white">
      <attr name="color" value="1"/>
    </object>
    <object name="ac_pearl">
      <attr name="color" default="1"/>
      <msg name="_appear"/>
      <msg name="_booze"/>
      <msg name="_disappear"/>
      <msg name="_fall"/>
      <msg name="_fallvortex"/>
      <msg name="_init"/>
      <msg name="_invisibility"/>
      <msg name="_jump"/>
      <msg name="_laserhit"/>
      <msg name="_levelfinish"/>
      <msg name="_resurrect"/>
      <msg name="_rise"/>
      <msg name="_shatter"/>
      <msg name="_shield"/>
      <msg name="_suicide"/>
    </object>
    <object name="ac_pearl_black">
      <attr name="color" value="0"/>
    </object>
    <object name="ac_pearl_white">
      <attr name="color" value="1"/>
    </object>
    <object name="ac_rotor">
      <attr name="range" default="5.0"/>
      <attr name="strength" default="10.0"/>
      <attr name="gohome"/>
      <attr name="attacknearest"/>
      <attr name="prefercurrent"/>
    </object>
    <object name="ac_top">
      <attr name="range" default="5.0"/>
      <attr name="strength" default="10.0"/>
      <attr name="gohome"/>
      <attr name="attacknearest"/>
      <attr name="prefercurrent"/>
    </object>
    <object name="fl" abstract="true">
      <attr name="adhesion"/>
      <attr name="burnable"/>
      <attr name="eternal"/>
      <attr name="fastfire"/>
      <attr name="floodable"/>
      <attr name="force_x"/>
      <attr name="force_y"/>
      <attr name="fragility"/>
      <attr name="freeze_check"/>
      <attr name="friction"/>
      <attr name="ignitable"/>
      <attr name="initfire"/>      
      <attr name="noash"/>
      <attr name="push_directions"/>
      <attr name="secure"/>
      <msg name="heat"/>
      <msg name="forcefire"/>
      <msg name="ignite"/>
      <msg name="setfire"/>
      <msg name="stopfire"/>
    </object>
    <object name="fl_standard" abstract="true"/>
    <object name="fl_floodstream" abstract="true">
      <attr name="faces"/>
      <attr name="interval" default="0.2"/>
      <msg name="_init"/>
      <msg name="_checkflood"/>
    </object>
    <object name="fl_abyss">
      <attr name="friction" default="2.0"/>
      <attr name="adhesion" default="1.0"/>
      <attr name="noash" default="true"/>
    </object>
    <object name="fl_adhesionless" super="fl_standard">
      <attr name="friction" default="2.5"/>
      <attr name="adhesion" default="0.0"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_aquamarine" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="0.4"/>
      <attr name="adhesion" default="1.0"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_aquamarine_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_bast" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="1.5"/>
      <attr name="adhesion" default="2.5"/>
      <attr name="burnable" default="true"/>
      <attr name="$firetransform" default="fl_abyss"/>
    </object>
    <object name="fl_bast_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_bluegray" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="4.5"/>
      <attr name="adhesion" default="1.5"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_bluegray_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_bluegreen" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="6.0"/>
      <attr name="adhesion" default="2.0"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_bluegreen_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_blueslab" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="7.0"/>
      <attr name="adhesion" default="2.0"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_blueslab_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_brick" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.5"/>
      <attr name="adhesion" default="2.0"/>
    </object>
    <object name="fl_brick_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_bridge">
      <attr name="flavor" default="gc"/>
      <attr name="friction" default="5.0"/>
      <attr name="adhesion" default="1.0"/>
      <attr name="noash" default="true"/>
      <attr name="$firetransform" default="fl_abyss"/>
      <msg name="close"/>
      <msg name="open"/>
      <msg name="signal"/>
      <msg name="_init"/>
    </object>
    <object name="fl_bridge_gc">
      <attr name="flavor" value="gc"/>
    </object>
    <object name="fl_bridge_bw">
      <attr name="flavor" value="bw"/>
    </object>
    <object name="fl_bridge_bs">
      <attr name="flavor" value="bs"/>
    </object>
    <object name="fl_bridge_be">
      <attr name="flavor" value="be"/>
    </object>
    <object name="fl_bridge_bn">
      <attr name="flavor" value="bn"/>
    </object>
    <object name="fl_bright" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="1.5"/>
    </object>
    <object name="fl_bright_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_concrete" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="4.5"/>
      <attr name="adhesion" default="1.3"/>
    </object>
    <object name="fl_concrete_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_dark" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="1.5"/>
    </object>
    <object name="fl_dark_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_darkgray" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="1.6"/>
    </object>
    <object name="fl_darkgray_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_dunes" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="1.3"/>
      <attr name="adhesion" default="1.0"/>
    </object>
    <object name="fl_dunes_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_fake">
      <attr name="flavor" default="abyss"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="2.0"/>
    </object>
    <object name="fl_fake_abyss">
      <attr name="flavor" value="abyss"/>
    </object>
    <object name="fl_fake_trigger">
      <attr name="flavor" value="trigger"/>
    </object>
    <object name="fl_gravel" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.2"/>
      <attr name="adhesion" default="1.5"/>
    </object>
    <object name="fl_gravel_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_gray" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="5.0"/>
      <attr name="adhesion" default="3.0"/>
    </object>
    <object name="fl_gray_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_hay" super="fl_floodstream">
      <attr name="friction" default="5.0"/>
      <attr name="adhesion" default="1.5"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_hay_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_himalaya" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="5.0"/>
      <attr name="adhesion" default="2.0"/>
    </object>
    <object name="fl_himalaya_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_ice">
      <attr name="friction" default="0.1"/>
      <attr name="adhesion" default="0.1"/>
      <attr name="noash" default="true"/>
      <attr name="$heattransform" default="fl_water"/>
      <attr name="$firetransform" default="fl_water"/>
    </object>
    <object name="fl_inverse">
      <attr name="flavor" default="white"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="-2.0"/>
    </object>
    <object name="fl_inverse_white">
      <attr name="flavor" value="white"/>
    </object>
    <object name="fl_inverse_gray">
      <attr name="flavor" value="gray"/>
    </object>
    <object name="fl_ivory" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="2.2"/>
      <attr name="adhesion" default="1.6"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_ivory_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_lawn" super="fl_standard">
      <attr name="friction" default="4.0"/>
      <attr name="adhesion" default="1.5"/>
      <attr name="burnable" default="true"/>
      <attr name="$firetransform" default="fl_dunes"/>
    </object>
    <object name="fl_lawn_a" init="true"/>
    <object name="fl_lawn_b" init="true"/>
    <object name="fl_lawn_c1" init="true"/>
    <object name="fl_lawn_c2" init="true"/>
    <object name="fl_lawn_c3" init="true"/>
    <object name="fl_lawn_c4" init="true"/>
    <object name="fl_lawn_d1" init="true"/>
    <object name="fl_lawn_d2" init="true"/>
    <object name="fl_lawn_d3" init="true"/>
    <object name="fl_lawn_d4" init="true"/>
    <object name="fl_lawn_e1" init="true"/>
    <object name="fl_lawn_e2" init="true"/>
    <object name="fl_lawn_e3" init="true"/>
    <object name="fl_lawn_e4" init="true"/>
    <object name="fl_marble" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="6.4"/>
      <attr name="adhesion" default="2.0"/>
      <attr name="burnable" default="true"/>
    </object>
    <object name="fl_marble_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_metal" super="fl_standard">
      <attr name="faces"/>
      <attr name="friction" default="3.0"/>
      <attr name="adhesion" default="2.0"/>
    </object>
    <object name="fl_metal_framed">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="fl_metal_1" init="true"/>
    <object name="fl_metal_1_framed" init="true"/>
    <object name="fl_metal_2" init="true"/>
    <object name="fl_metal_2_framed" init="true"/>
    <object name="fl_metal_3" init="true"/>
    <object name="fl_metal_3_framed" init="true"/>
    <object name="fl_metal_4" init="true"/>
    <object name="fl_metal_4_framed" init="true"/>
    <object name="fl_metal_5" init="true"/>
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    <object name="st_panel_nw">
      <attr name="connections" value="nw"/>
    </object>
    <object name="st_panel_ns">
      <attr name="connections" value="ns"/>
    </object>
    <object name="st_panel_nsw">
      <attr name="connections" value="nsw"/>
    </object>
    <object name="st_panel_ne">
      <attr name="connections" value="ne"/>
    </object>
    <object name="st_panel_new">
      <attr name="connections" value="new"/>
    </object>
    <object name="st_panel_nes">
      <attr name="connections" value="nes"/>
    </object>
    <object name="st_panel_nesw">
      <attr name="connections" value="nesw"/>
    </object>
    <object name="st_passage">
      <attr name="color" default="0"/>
      <attr name="flavor" default="square"/>
      <msg name="signal"/>
      <msg name="_trigger"/>
    </object>
    <object name="st_passage_black">
      <attr name="color" value="0"/>
    </object>
    <object name="st_passage_white">
      <attr name="color" value="1"/>
    </object>
    <object name="st_pinkbumps"/>
    <object name="st_plaster">
      <attr name="hollow" rw="r"/>
      <attr name="breakable" rw="r"/>
    </object>
    <object name="st_plaster_hollow">
      <attr name="hollow" value="true"/>
    </object>
    <object name="st_plaster_movable">
      <attr name="movable" value="true"/>
      <attr name="breakable" value="false"/>
    </object>
    <object name="st_plaster_breakable">
      <attr name="breakable" value="true"/>
      <attr name="movable" value="false"/>
    </object>
    <object name="st_plaster_movebreakable">
      <attr name="movable" value="true"/>
      <attr name="breakable" value="true"/>
    </object>
    <object name="st_plop"/>
    <object name="st_plop_slate" init="true"/>
    <object name="st_polarswitch">
      <msg name="on"/>
      <msg name="off"/>
      <msg name="signal"/>
    </object>
    <object name="st_portal">
      <attr name="flavor" default="horse" rw="r"/>
    </object>
    <object name="st_portal_horse">
      <attr name="flavor" value="horse"/>
    </object>
    <object name="st_portal_pearl">
      <attr name="flavor" value="pearl"/>
    </object>
    <object name="st_pull">
      <attr name="state" rw="r"/>
    </object>
    <object name="st_purplemarble"/>
    <object name="st_purplegray"/>
    <object name="st_puzzle">
      <attr name="algorithm"/>
      <attr name="connections"/>
      <attr name="cluster"/>
      <attr name="color" min="2" max="3"/>
      <attr name="hollow"/>
      <attr name="intensity" default="3"/>
      <attr name="state" rw="r"/>
      <msg name="get_adjacents"/>
      <msg name="get_cluster"/>
      <msg name="is_complete"/>
      <msg name="pull_rotate"/>
      <msg name="push_rotate"/>
      <msg name="_scramble"/>
    </object>
    <object name="st_puzzle_blue">
      <attr name="color" value="2"/>
    </object>
    <object name="st_puzzle_yellow">
      <attr name="color" value="3"/>
    </object>
    <object name="st_quake" states="3">
      <msg name="ignite"/>
      <msg name="signal"/>
      <msg name="_explosion"/>
      <msg name="_trigger"/>
    </object>
    <object name="st_rawglass"/>
    <object name="st_rawglass_quad"  init="true"/>
    <object name="st_rawglass_movable">
      <attr name="movable" value="true"/>
    </object>
    <object name="st_redmarble"/>
    <object name="st_redrock"/>
    <object name="st_redbrown">
      <attr name="hollow" rw="r"/>
    </object>
    <object name="st_redbrown_hollow">
      <attr name="hollow" value="true"/>
    </object>
    <object name="st_redbrown_movable">
      <attr name="movable" value="true"/>
    </object>
    <object name="st_redfiber">
      <msg name="signal"/>
    </object>
    <object name="st_rotator">
      <attr name="counterclock"/>
      <attr name="movable" rw="rw"/>
    </object>
    <object name="st_rotator_cw">
      <attr name="state" value="0"/>
    </object>
    <object name="st_rotator_ccw">
      <attr name="state" value="1"/>
    </object>
    <object name="st_rubberband">
      <attr name="strength" default="10"/>
      <attr name="length"/>
      <attr name="threshold"/>
      <attr name="max"/>
      <attr name="scissor" default="true"/>
    </object>
    <object name="st_scissors"/>
    <object name="st_shogun">
      <attr name="state" max="16"/>
      <msg name="_shogun"/>
      <msg name="_init"/>
    </object>
    <object name="st_shogun">
      <attr name="flavor"/>
      <attr name="name_m"/>
      <attr name="name_s"/>
      <msg name="_shogun"/>
    </object>
    <object name="st_shogun_s">
      <attr name="flavor" value="s"/>
    </object>
    <object name="st_shogun_m">
      <attr name="flavor" value="m"/>
    </object>
    <object name="st_shogun_sm">
      <attr name="flavor" value="sm"/>
    </object>
    <object name="st_shogun_l">
      <attr name="flavor" value="l"/>
    </object>
    <object name="st_shogun_sl">
      <attr name="flavor" value="sl"/>
    </object>
    <object name="st_shogun_ml">
      <attr name="flavor" value="ml"/>
    </object>
    <object name="st_shogun_sml">
      <attr name="flavor" value="sml"/>
    </object>
    <object name="st_spitter">
      <attr name="hit_strength"/>
      <attr name="hit_distortion_xx"/>
      <attr name="hit_distortion_xy"/>
      <attr name="hit_distortion_yx"/>
      <attr name="hit_distortion_yy"/>
      <attr name="destination"/>
      <attr name="range" default="100"/>
      <attr name="secure"/>
      <msg name="_cannonball"/>
      <msg name="spit"/>
    </object>
    <object name="st_stoneimpulse">
      <attr name="hollow"/>
      <attr name="movable"/>
      <attr name="orientation"/>
      <attr name="steady"/>
      <msg name="signal"/>
      <msg name="ignite"/>
      <msg name="_model_reanimated"/>
      <msg name="_cannonball"/>
      <msg name="_init"/>
      <msg name="_trigger"/>
    </object>
    <object name="st_stoneimpulse_hollow">
      <attr name="hollow" value="true"/>
    </object>
    <object name="st_stoneimpulse_movable">
      <attr name="movable" value="true"/>
    </object>
    <object name="st_stoneimpulse_steady">
      <attr name="steady" value="true"/>
    </object>
    <object name="st_stoneimpulse_new" init="true">
    </object>
    <object name="st_surprise">
      <attr name="selection"/>
    </object>
    <object name="st_swap">
      <attr name="state" rw="r"/>
    </object>
    <object name="st_switch">
      <attr name="color"/>
      <attr name="instant"/>
      <msg name="on"/>
      <msg name="off"/>
      <msg name="signal"/>
    </object>
    <object name="st_switch_black">
      <attr name="color" value="0"/>
    </object>
    <object name="st_switch_white">
      <attr name="color" value="1"/>
    </object>
    <object name="st_thief">
      <msg name="_capture"/>
    </object>
    <object name="st_tigris"/>
    <object name="st_timer">
      <attr name="invisible"/>
      <attr name="interval"/>
      <attr name="loop"/>
      <attr name="state" default="1"/>
      <msg name="on"/>
      <msg name="off"/>
      <msg name="signal"/>
    </object>
    <object name="st_turnstile">
      <attr name="counterclock"/>
      <attr name="flavor"/>
      <attr name="orientation"/>
      <attr name="state" max="0"/>
      <msg name="signal"/>
      <msg name="turn"/>
      <msg name="turnback"/>
    </object>
    <object name="st_turnstile_red">
      <attr name="flavor" value="red"/>
    </object>
    <object name="st_turnstile_green">
      <attr name="flavor" value="green"/>
    </object>
    <object name="st_turnstilearm">
      <attr name="state" max="3"/>
      <attr name="connections"/>
      <attr name="orientation"/>
      <attr name="movable" default="true" rw="r"/>
      <msg name="orientate"/>
    </object>
    <object name="st_turnstilearm_n">
      <attr name="state" value="3"/>
    </object>
    <object name="st_turnstilearm_e">
      <attr name="state" value="2"/>
    </object>
    <object name="st_turnstilearm_s">
      <attr name="state" value="1"/>
    </object>
    <object name="st_turnstilearm_w">
      <attr name="state" value="0"/>
    </object>
    <object name="st_volcano">
      <attr name="secure"/>
      <msg name="_trigger"/>
    </object>
    <object name="st_volcano_idle">
      <attr name="state" value="0"/>
    </object>
    <object name="st_volcano_active">
      <attr name="state" value="1"/>
    </object>
    <object name="st_volcano_new" init="true"/>
    <object name="st_volcano_growing" init="true"/>
    <object name="st_window">
      <attr name="faces" default="s"/>
      <attr name="scratches"/>
      <attr name="secure"/>
      <msg name="inner_pull"/>
      <msg name="_explosion"/>
    </object>
    <object name="st_window_w">
      <attr name="faces" value="w"/>
    </object>
    <object name="st_window_s">
      <attr name="faces" value="s"/>
    </object>
    <object name="st_window_sw">
      <attr name="faces" value="sw"/>
    </object>
    <object name="st_window_e">
      <attr name="faces" value="e"/>
    </object>
    <object name="st_window_ew">
      <attr name="faces" value="ew"/>
    </object>
    <object name="st_window_es">
      <attr name="faces" value="es"/>
    </object>
    <object name="st_window_esw">
      <attr name="faces" value="esw"/>
    </object>
    <object name="st_window_n">
      <attr name="faces" value="n"/>
    </object>
    <object name="st_window_nw">
      <attr name="faces" value="nw"/>
    </object>
    <object name="st_window_ns">
      <attr name="faces" value="ns"/>
    </object>
    <object name="st_window_nsw">
      <attr name="faces" value="nsw"/>
    </object>
    <object name="st_window_ne">
      <attr name="faces" value="ne"/>
    </object>
    <object name="st_window_new">
      <attr name="faces" value="new"/>
    </object>
    <object name="st_window_nes">
      <attr name="faces" value="nes"/>
    </object>
    <object name="st_window_nesw">
      <attr name="faces" value="nesw"/>
    </object>
    <object name="st_woven"/>
    <object name="st_yellow"/>
    <object name="st_yinyang">
      <attr name="instant"/>
      <attr name="loop"/>
      <msg name="_cannonball"/>
    </object>
    <object name="st_yinyang_instant">
      <attr name="instant" value="true"/>
    </object>
    <object name="st_yinyang_active">
      <attr name="state" value="1"/>
      <attr name="instant" value="false"/>
    </object>
    <object name="st_yinyang_inactive">
      <attr name="state" value="2"/>
      <attr name="instant" value="false"/>
    </object>
  </zoo>
</objects>
