<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Slide it in" el:subtitle="" el:id="ss13"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:credits>Thanks to Thomas Schmalz</el:credits>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)

fill_floor("fl-dunes")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-greenbrown",i-1,line)
      elseif c=="D" then
         set_stone("st-death",i-1,line)
      elseif c=="p" then               
         set_stone("st-door_a",i-1,line)
      elseif c=="|" then
     set_stone("st-greenbrown_hole",i-1,line)
     if (not difficult) then -- easy
       set_stone("st-grate2",i-1,line)
     else                            -- hard
       set_stone("st-greenbrown_hole",i-1,line)
     end
     set_floor("fl-gradient",  i-1,  line, {type=1})
      elseif c=="a" then
     if (not difficult) then -- easy
       set_stone("st-grate2",i-1,line)
     else                            -- hard
       set_stone("st-greenbrown_hole",i-1,line)
     end
         hollow(i-1,line, {name="hollow1"})
      elseif c=="b" then
     if (not difficult) then -- easy
       set_stone("st-grate2",i-1,line)
     else                            -- hard
       set_stone("st-greenbrown_hole",i-1,line)
     end
         hollow(i-1,line, {name="hollow2"})
      elseif c=="c" then
     if (not difficult) then -- easy
       set_stone("st-grate2",i-1,line)
     else                            -- hard
       set_stone("st-greenbrown_hole",i-1,line)
     end
         hollow(i-1,line, {name="hollow3"})
      elseif c=="d" then
     if (not difficult) then -- easy
       set_stone("st-grate2",i-1,line)
     else                            -- hard
       set_stone("st-greenbrown_hole",i-1,line)
     end
         hollow(i-1,line, {name="hollow4"})
      elseif c=="e" then
         set_stone("st-door_a", i-1,line, {name="door1"})
      elseif c=="f" then
         set_stone("st-door_a", i-1,line, {name="door2"})
      elseif c=="g" then
         set_stone("st-door_a", i-1,line, {name="door3"})
      elseif c=="h" then
         set_stone("st-door_a", i-1,line, {name="door4"})
      elseif c=="1" then
     set_stone("st-switch",i-1,line, {action="callback", target="s1"})
      elseif c=="2" then
     set_stone("st-switch",i-1,line, {action="callback", target="s2"})
      elseif c=="3" then
     set_stone("st-switch",i-1,line, {action="callback", target="s3"})
      elseif c=="4" then
     set_stone("st-switch",i-1,line, {action="callback", target="s4"})    
      elseif c=="W" then
     set_stone("st-timer",i-1,line, {action="openclose", target="door1"})
      elseif c=="X" then
     set_stone("st-timer",i-1,line, {action="openclose", target="door2"})
      elseif c=="Y" then
     set_stone("st-timer",i-1,line, {action="openclose", target="door3"})
      elseif c=="Z" then
     set_stone("st-timer",i-1,line, {action="openclose", target="door4"})
      elseif c=="5" then
     set_stone("st-fourswitch",i-1,line, {name="switch1", action="openclose", target="door1"})
      elseif c=="6" then
     set_stone("st-fourswitch",i-1,line, {name="switch2", action="openclose", target="door2"})
      elseif c=="7" then
     set_stone("st-fourswitch",i-1,line, {name="switch3", action="openclose", target="door3"})
      elseif c=="8" then
     set_stone("st-fourswitch",i-1,line, {name="switch4", action="openclose", target="door4"})    
      elseif c=="x" then
         set_actor("ac-whiteball-small", i,line+.5, {player=0})
        end
    end
end
--              01234567890123456789
renderLine(00, "####W#56#XY#78#Z####")
renderLine(01, "#                  #")
renderLine(02, "# x   x      x   x #")
renderLine(03, "#                  #")
renderLine(04, "#                  #")  
renderLine(05, "#   pepfp  pgphp   #")
renderLine(06, "#   p|p|p  p|p|p   #")
renderLine(07, "#   p|p|p  p|p|p   #")
renderLine(08, "#   p|p|p  p|p|p   #")
renderLine(09, "#   p|p|p  p|p|p   #")
renderLine(10, "#   p|p|p  p|p|p   #")
renderLine(11, "#   pcpdp  papbp   #")
renderLine(12, "#DDD#1#2#DD#3#4#DDD#")
--              01234567890123456789

local s={0, 0, 0, 0}

function s1()
   s[1] = 1-s[1]
   if (s[1] == 1) then 
      set_item("it-hill",12,11)
   else 
      set_item("it-hollow",12,11)
   end
end

function s2()
   s[2] = 1-s[2]
   if (s[2] == 1) then 
      set_item("it-hill",14,11)
   else 
      set_item("it-hollow",14,11)
   end
end

function s3()
   s[3] = 1-s[3]
   if (s[3] == 1) then 
      set_item("it-hill",5,11)
   else 
      set_item("it-hollow",5,11)
   end
end

function s4()
   s[4] = 1-s[4]
   if (s[4] == 1) then 
      set_item("it-hill",7,11)
   else 
      set_item("it-hollow",7,11)
   end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
