<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="TNT Shortage?" el:subtitle="" el:id="siegfried74"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Siegfried Fennig" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Siegfried Fennig</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
draw_border("st-marble")
--enigma.ConserveLevel = FALSE
oxyd_default_flavor = "d"
fill_floor("fl-leaves")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c =="#" then
         set_stone("st-marble",i-1,line)
      elseif c == "o" then
         oxyd( i-1, line)
      elseif c == "h" then
         set_stone("st-marble_hole",i-1,line)
      elseif c == "w" then
         set_stone("st-break_acblack",i-1,line)
      elseif c == "a" then
         set_actor("ac-blackball",i-.5,line+.5)
      elseif c == "x" then
         set_stone("st-wood",i-1,line)
      elseif c == "d" then
         dynamite(i-1,line)
        end
    end
end
--              01234567890123456789
renderLine(00, "                    ")
renderLine(01, "     x        x     ")
renderLine(02, "  ################  ")
renderLine(03, "  #o#o#o#  #o#o#o#  ")
renderLine(04, "  #w#w#w#  #w#w#w#  ")
renderLine(05, "  #w#w#w#dd#w#w#w#  ")
renderLine(06, "  hwhw#w#dd#w#whwh  ")
renderLine(07, "  #w#w#w#  #w#w#w#  ")
renderLine(08, "  #w#w#w#  #w#w#w#  ")
renderLine(09, "  #  x   a    x  #  ")
renderLine(10, "  ####w######w####  ")
renderLine(11, "    x          x    ")
renderLine(12, "                    ")
--              01234567890123456789

set_item("it-hammer", 5, 1)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
