<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
     <el:identity el:title="Give Way 4 two" el:subtitle="" el:id="just22"/>
     <el:version el:score="2" el:release="2" el:revision="3" el:status="released"/>
     <el:author  el:name="JuSt" el:email="" el:homepage=""/>
     <el:copyright>Copyright © 2007 JuSt</el:copyright>
     <el:license el:type="GPL v2.0 or above" el:open="true"/>
     <el:compatibility el:enigma="1.01">
     </el:compatibility>
     <el:modes el:easy="true" el:single="true" el:network="true"/>
     <el:comments>
     </el:comments>
     <el:score el:easy="8:34" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
enigma.ConserveLevel = 0
enigma.TwoPlayerGame = 1
create_world(20, 13)
oxyd_default_flavor="b"

-- Floor Layer
fill_floor("fl-concrete")
draw_floor("fl-water", {3, 0}, {0, 1}, 3)
set_floor("fl-swamp", 16, 2)

-- Item Layer
set_item("it-trigger", 3, 0, {action="open", target="door", invisible=FALSE})
if not difficult then
    set_item("it-coin2", 6, 9)
end

-- Stone Layer
oxyd(19, 2)
oxyd(19, 1)
draw_border("st-greenbrown", 0, 0, 3, 3)
fill_stones("st-greenbrown", 4, 0, 2, 3)
draw_stones("st-greenbrown", {6, 0}, {1, 0}, 2)
draw_stones("st-greenbrown", {9, 0}, {1, 0}, 11)
draw_stones("st-brownie", {8, 1}, {-1, 1}, 8)
draw_stones("st-brownie", {10, 1}, {-1, 1}, 10)
draw_stones("st-chess_white", {12, 1}, {-1, 1}, 11)
draw_stones("st-brownie", {13, 2}, {-2, 2}, 5)
draw_stones("st-greenbrown", {0, 3}, {0, 1}, 10)
draw_stones("st-chess_white", {2, 3}, {-1, 1}, 2)
draw_stones("st-brownie", {4, 3}, {-1, 1}, 4)
draw_stones("st-brownie", {16, 3}, {-1, 1}, 9)
draw_stones("st-greenbrown", {17, 3}, {0, 1}, 2)
draw_stones("st-greenbrown", {19, 3}, {0, 1}, 6)
draw_stones("st-chess_black", {16, 5}, {-1, 1}, 7)
draw_stones("st-chess_black", {18, 5}, {-1, 1}, 7)
draw_stones("st-chess_black", {18, 7}, {-1, 1}, 5)
draw_stones("st-brownie", {18, 9}, {-1, 1}, 3)
draw_stones("st-greenbrown", {19, 10}, {0, 1}, 3)
draw_stones("st-greenbrown", {1, 12}, {1, 0}, 2)
draw_stones("st-greenbrown", {4, 12}, {1, 0}, 9)
draw_stones("st-greenbrown", {14, 12}, {1, 0}, 5)
set_stone("st-laser-s", 8, 0, {on=1})
set_stones("st-greenbrown", {{1, 1}, {17, 1}})
set_stones("st-chess_white", {{6, 1}, {16, 1}, {14, 3}, {12, 5}, {10, 7}, {8, 9}, {6, 11}})
set_stones("st-chess_black", {{15, 2}, {13, 4}, {11, 6}, {9, 8}, {7, 10}, {18, 11}})
set_stones("st-laser-w", {{17, 2}, {19, 9}}, {on=1})
set_stone("st-door", 18, 3, {name="door", type="h"})
set_stones("st-stone_break", {{8, 4}, {3, 7}, {12, 2}, {7, 9}})
set_stone("st-coffee", 13, 7)
set_stone("st-glass", 11, 9)
set_stone("st-lightpassenger", 13, 11)
set_stones("st-laser-n", {{3, 12}, {13, 12}}, {on=1})

-- Actor Layer
set_actor("ac-whiteball", 1.5, 11.5, {player=1, mouseforce=1})
set_actor("ac-blackball", 18.5, 4.5, {player=0, mouseforce=1})

oxyd_shuffle()
  ]]></el:luamain>
    <el:i18n>
     <el:string el:key="title">
       <el:english el:translate="false"/>
     </el:string>
   </el:i18n>
  </el:protected>
</el:level>

