<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Evil" el:subtitle="" el:id="spaceman4"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Spaceman" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Spaceman</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- Levelcode cleaned by raoul 3.2006
-- !!BBE105!! Do not delete this line

function file_oxyd(x,y,f)
    oxyd_default_flavor=f
    oxyd(x,y)
end
levelh=13
levelw=20
cells={}
stones={}
stones[" "]=cell{}
cells[" "]=cell{}
cells["!"]=cell{floor="fl-inverse"}
cells["#"]=cell{floor="fl-normal"}
cells["$"]=cell{floor="fl-acwhite"}
stones["#"]=cell{stone="st-likeoxydb"}
stones["$"]=cell{parent={{file_oxyd,"b"}}}
stones["!"]=cell{stone="st-marble"}
level={"!!!!!!!!!!!!!!!!!!!!",
       "!!#!#!#!#!#!#!#!#!#!",
       "!#!$!#!#!$!#!#!#!#!!",
       "!!#!#!#!#!#!#!#!#!#!",
       "!#!#!#!#!#!#!$!#!#!!",
       "!!$!#!#!#!#!#!#!#!#!",
       "!#!#!#!#!#!#!#!#!#!!",
       "!!#!#!#!#!#!#!#!$!#!",
       "!#!#!#!$!#!#!#!#!#!!",
       "!!#!#!#!#!#!#!#!#!#!",
       "!#!#!#!$!#!$!#!#!#!!",
       "!!#!#!#!#!#!#!#!#!#!",
       "!!!!!!!!!!!!!!!!!!!!"}
 stmap={"!!!!!!!!!!!!!!!!!!!!",
        "!                  !",
        "!  $     #    #    !",
        "!                  !",
        "!       $    $  #  !",
        "! #  $             !",
        "!                  !",
        "!            $  #  !",
        "!      #  $       $!",
        "!  $               !",
        "!     ##   #    $  !",
        "!            $     !",
        "!!!!!!!!!!!!!!!!!!!!"}
create_world_by_map(level)
draw_map(0,0,stmap,stones)
set_actor("ac-blackball",18.5,1.5,{player=0,name="bb"})
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
