<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Think Fast" el:subtitle="" el:id="duffy85"/>
      <el:version el:score="2" el:release="2" el:revision="3" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
display.SetFollowMode(display.FOLLOW_SCROLLING)

if not difficult then
    tspeed=40
else
    tspeed=60
end

fill_floor("fl-rock", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-water",i-1,line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "O" then
            oxyd( i-1, line)
            set_floor("fl-water",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
            set_floor("fl-water",i-1,line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-1,line+.5, {player=0})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c=="S" then
            set_actor("ac-top", i-.5,line+.5, {name="t1",player=1, mouseforce=0, range=1000, force=tspeed})
            set_floor("fl-water",i-1,line)
        elseif c=="T" then
            set_actor("ac-top", i-.5,line+.5, {name="t2",player=1, mouseforce=0, range=1000, force=-tspeed})
            set_floor("fl-water",i-1,line)
        elseif c=="A" then
            set_stone("st-switch",i-1,line,{action="callback",target="funcc1"})
        end
    end
end

renderLine(00,"**O%##o##AA##o##%O**")
renderLine(01,"*~~~            ~~~*")
renderLine(02,"O~~S            ~~~O")
renderLine(03,"%~~~            ~~~%")
renderLine(04,"o                  o")
renderLine(05,"#                  #")
renderLine(06,"A         z        A")
renderLine(07,"#                  #")
renderLine(08,"o                  o")
renderLine(09,"%~~~            ~~~%")
renderLine(10,"O~~~            T~~O")
renderLine(11,"*~~~            ~~~*")
renderLine(12,"**O%##o##AA##o##%O**")

oxyd_shuffle()

t1=enigma.GetNamedObject("t1")
t2=enigma.GetNamedObject("t2")

ff1=0
function funcc1()
    if ff1==0 then
        enigma.SetAttrib(t1,"force",-tspeed)
        enigma.SetAttrib(t2,"force",tspeed)
        ff1=1
    elseif ff1==1 then
        enigma.SetAttrib(t1,"force",tspeed)
        enigma.SetAttrib(t2,"force",-tspeed)
        ff1=0
    end
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
