<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Impulse-phobia" el:subtitle="" el:id="duffy166"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2007 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="true"/>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide) +2
levelh=1+(12*rooms_high) +2

create_world( levelw, levelh)
enigma.TwoPlayerGame = 1

fill_floor("fl-leaves", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
            fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c=="y" then
            set_actor("ac-whiteball", i-.5,line+.5, {player=1})
            fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="W" then
            set_attrib(laser(i-1,line, FALSE, WEST), "name", "laser")
        elseif c=="x" then
            fill_floor("fl-leaves", i-1,line, 1,1)
        elseif c=="s" then
            set_stone("st-stoneimpulse",i-1,line)
        elseif c=="S" then
            set_stone( "st-stoneimpulse-hollow", i-1,line)
        elseif c == "b" then
            yy1( "black",  i-1, line)
        elseif c == "w" then
            yy1( "white",  i-1, line)
        elseif c=="g" then
            set_stone("st-grate1",i-1,line)
        end
    end
end

function yy1( color, x, y)
    stone = format( "st-%s4", color)
    set_stone( stone, x, y)
end

-- Floor:  " "
-- Border: "#"
-- Oxyd:   "o"

renderLine(00,"sssssssss#############")
renderLine(01,"s    # #s#SSSSSS#ob###")
renderLine(02,"s z  g+gSSS####S## ###")
renderLine(03,"s    #s#####SSSS#o +s#")
renderLine(04,"sss###s#SSSSS#####g#s#")
renderLine(05,"# sssss#S####ssssw+ s#")
renderLine(06,"##### ##S##sss##swS#s#")
renderLine(07,"#   g+ SSsssg+y#s#S#s#")
renderLine(08,"# ###s####    ##s#S#s#")
renderLine(09,"# #SSSSSSSSssssss#S#s#")
renderLine(10,"# #S##############S#s#")
renderLine(11,"#g SSSSSSSSSSSSSSSS#S#")
renderLine(12,"##+####S############S#")
renderLine(13,"##SSSSSsSSSSSSSSSSSSS#")
renderLine(14,"######################")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>

