# UNITY_BUILD_CODE_AFTER_INCLUDE

New in version 3.16.

Code snippet which is included verbatim by the `UNITY_BUILD` feature just after every `#include` statement in the generated unity source files. For example:

    set(after [[
    #if defined(NOMINMAX)
    #undef NOMINMAX
    #endif
    ]])
    set_target_properties(myTarget PROPERTIES
      UNITY_BUILD_CODE_AFTER_INCLUDE "${after}"
    )

See also `UNITY_BUILD_CODE_BEFORE_INCLUDE`.